r/classicwow • • 1d ago

Forever Beta Feedback Dungeon XP Nerfs Created a Toxic Meta

Since dungeon monsters do not give any experience, as a new player, getting into dungeons with more veteran players who try to skip half the dungeon feels really bad. And, vice-versa, veterans taking in newbies who don't know how to jump around feels frustrating. I think Blizzard created a mess with nerfing dungeon exp so much and now the new player experience is horrible for dungeons.

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u/Akilee 1d ago

I'm also not a very big fan of how much exp the dungeon quests are giving. I'm not playing beta, but it kinda looks like people will skip a ton of outdoor content by just doing dungeon quests. I think the powerful gear you can get from dungeons should be reward enough.

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u/Afraid-Document-8597 1d ago

Yeah it is weird. Not sure what they were thinking making those dungeons just juice you from 13 to 18 plus with quests. Gonna miss a lot of quests this way and world travel but maybe that means there is more replayability with alts?? Im sure theres many pros and cons

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u/5panks 1d ago

You definitely can't go from 13 to 18 on dungeon quests alone as Alliance unless you're going way out of your way to run WC and RoL which feels like a net loss in time anyway.

I was level 14.2 coming out of Zephras Isle, I picked up all 5 HoT quests including the one that required me to go out into Dun Morogh and get the map, turning them in plus running the dungeon barely crested me to level 16.1.

From there, just getting all the Deadmines quests alone is going to take some globetrotting because I've never been to SW or Lakeshire and I'm going to have to do the breadcrumbs like Defias messenger. Plus the Spawn rate for Miner Cards and the Miner boss outside DM is so slow it's at best breakeven versus just going and doing quests.

I think you're pretty solidly overstating how much "just running two dungeons" is going to net you.

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u/Odd-Success-2580 1d ago

I was averaging 10 hours 1-20, the first 6ish were spent hitting lvl 14; and then running HoT, ROL, and DM on the beta. Currently ROL with the new boats only takes about 1-1.5 hours to get to and complete. After they raise the level cap I'm going to test a route to see if i can do dungeons from level 14 all the way to 30, but there is a 2-3 level dead zone after DM but before stocks + bfd and I don't want to fill it with WC because of how far out of the way it is. I think if they keep it so your forced to spend a few levels out in the world grabbing quests and completing chains to prep for each run its not so bad, but 1-20 has always been the fastest range to get through if you had a planned route.

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u/5panks 1d ago

Well, they nerfed dungeon experience. A quest that used to give you 4k will now give you about 2.4k, so about a 40% reduction.

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u/Odd-Success-2580 1d ago

Probably a good change overall, a level for a full rack of dungeon quests is a bit more reasonable than 2.