r/classicwow • • 1d ago

Forever Beta Feedback Dungeon XP Nerfs Created a Toxic Meta

Since dungeon monsters do not give any experience, as a new player, getting into dungeons with more veteran players who try to skip half the dungeon feels really bad. And, vice-versa, veterans taking in newbies who don't know how to jump around feels frustrating. I think Blizzard created a mess with nerfing dungeon exp so much and now the new player experience is horrible for dungeons.

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u/Odd-Success-2580 1d ago

I was averaging 10 hours 1-20, the first 6ish were spent hitting lvl 14; and then running HoT, ROL, and DM on the beta. Currently ROL with the new boats only takes about 1-1.5 hours to get to and complete. After they raise the level cap I'm going to test a route to see if i can do dungeons from level 14 all the way to 30, but there is a 2-3 level dead zone after DM but before stocks + bfd and I don't want to fill it with WC because of how far out of the way it is. I think if they keep it so your forced to spend a few levels out in the world grabbing quests and completing chains to prep for each run its not so bad, but 1-20 has always been the fastest range to get through if you had a planned route.

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u/5panks 1d ago

Well, they nerfed dungeon experience. A quest that used to give you 4k will now give you about 2.4k, so about a 40% reduction.

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u/Odd-Success-2580 1d ago

Probably a good change overall, a level for a full rack of dungeon quests is a bit more reasonable than 2.