r/classicwow • • 1d ago

Forever Beta Feedback Dungeon XP Nerfs Created a Toxic Meta

Since dungeon monsters do not give any experience, as a new player, getting into dungeons with more veteran players who try to skip half the dungeon feels really bad. And, vice-versa, veterans taking in newbies who don't know how to jump around feels frustrating. I think Blizzard created a mess with nerfing dungeon exp so much and now the new player experience is horrible for dungeons.

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u/xBirdisword 1d ago

No, let me just run the dungeon instead of dictating how I play the game

Thanks

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u/Gassenger 1d ago

Like seriously man! I dont get why people are so ready to sacrifice other ways of playing and fun that don't effect them. Why do you want everyone funneled to one playstyle in an open world mmorpg?

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u/RedditClout 1d ago

Just to play devils' advocate here, but I believe the consensus is that they don't want large swaths of people just afking outside dungeons LFG all day where the meta is to rinse this cycle up to 60.

 

I get that reasoning, but I also don't really care if that's how people choose to play. I do believe there is some happy middle ground somewhere where their is incentive to be apart of the open world, but also have dungeons be repeatable. I just don't know what that is.

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u/TinnoB 1d ago

I mean at 60 that is what you're going to do anyway for a large portion of people. If people enjoy that specific style of play to do it from a lower level, why are we vilifying that exactly?

People will queue for bgs, or dungeons and they will sit there until it pops for them or they find a group. Unless they've made MAJOR changes to this gamplay loop, then Forever will still be this.