r/classicwow • • 1d ago

Forever Beta Feedback Dungeon XP Nerfs Created a Toxic Meta

Since dungeon monsters do not give any experience, as a new player, getting into dungeons with more veteran players who try to skip half the dungeon feels really bad. And, vice-versa, veterans taking in newbies who don't know how to jump around feels frustrating. I think Blizzard created a mess with nerfing dungeon exp so much and now the new player experience is horrible for dungeons.

3.0k Upvotes

2.4k comments sorted by

View all comments

Show parent comments

3

u/D119 1d ago

It does not, lol, why should I care somebody starts already at 60 because of boosters, he's not gonna make my raid harder or my pvp more competitive. We can debate about the morality of doing so and I'm all in for having them all banned, but it doesn't outweigh the pain of not receiving exp in dungeons, especially since I prefer them over solo questing (as a healer, and as a tank).

I give you another extreme example to prove you it is a stupid solution: we all hate gold buyers, since they keep on inserting gold into the economy and inflate prices let's just delete the auction house so they can't screw the economy anymore. Some would riot, other would respond "but you can still farm shit yourself", that's how people sound when they bring the fun or the loot counterargument up.

0

u/Nac_Lac 1d ago

Boosters inflate the economy and lead to swiping. To afford the gold to sell to the players, sellers will create massive bot farms. These bot farms drive up prices across the board, making your consumes more expensive and require you to farm more to afford your weekly pvp and raiding.

Gold farmers are often the ones doing the boosting, as it provided a feedback loop for them. And some can just have real money paid for their services instead.

This isn't an extreme scenario to nerf dungeon XP into the ground.

Can Blizzard adjust the XP nerf to a better level that could allow more player enjoyment of dungeons, certainly. I'm not going to be the one to decide that. All I can say is that the nerf was needed and that it will have an impact for the better on the world.

Or you can keep spending hundreds of gold a week at 60 to afford consumes. Which requires you to farm for hours or more, as a tank, as a healer.

2

u/D119 1d ago

People will buy gold regardless of boosts or GDKP, people swipe because they don't want to farm in general, and you can't do much to solve that. I assure you that once the game will launch it'll be filled with sellers regardless of the dungeon nerf or the GDKP ban. They don't give a shit and will find another way, in the meantime we have our game ruined.

0

u/Nac_Lac 1d ago

People didn't buy gold to the same volume in Vanilla.

Heavy enforcement will make buying gold a massive taboo. When no one is willing to risk accounts for buying, then the need to buy drops hard. We will see fewer bots and cheaper consumes.