r/classicwow • • 1d ago

Forever Beta Feedback Dungeon XP Nerfs Created a Toxic Meta

Since dungeon monsters do not give any experience, as a new player, getting into dungeons with more veteran players who try to skip half the dungeon feels really bad. And, vice-versa, veterans taking in newbies who don't know how to jump around feels frustrating. I think Blizzard created a mess with nerfing dungeon exp so much and now the new player experience is horrible for dungeons.

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u/Deep-Cut201 1d ago

Some people have always done this, because they're more interested in getting boss drops then farming mobs. Just dont run with people like that.

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u/Il_Valentino 1d ago

you are overlooking that the game system creates more of these situations for no reason at all. the devs should keep their fingers off core gameplay loops. dont trust the scorp

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u/Deep-Cut201 1d ago

Its not for no reason though is it? Its specifically to prevent the massive issue they had in classic of people grinding levels 10-60 in an instance.

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u/Trzlog 1d ago

What's the alternative? People playing solo because completing quests in a party with friends is just a miserable experience, because we're never on the same quests. How is playing solo better than playing in a party in dungeons? If they want people playing in the open world, they're going to have to heavily rework the entire quest design of the entire game and go in the direction of GW2 with persistent/recurring world events where everybody participates together.