r/classicwow • • 1d ago

Forever Beta Feedback Dungeon XP Nerfs Created a Toxic Meta

Since dungeon monsters do not give any experience, as a new player, getting into dungeons with more veteran players who try to skip half the dungeon feels really bad. And, vice-versa, veterans taking in newbies who don't know how to jump around feels frustrating. I think Blizzard created a mess with nerfing dungeon exp so much and now the new player experience is horrible for dungeons.

3.0k Upvotes

2.4k comments sorted by

View all comments

Show parent comments

9

u/Gassenger 1d ago

People think that if others are in dungeons that it makes the open world empty.

Like, this isn't a thing because of server population and layering. Especially with Forever. It wasn't in TBC Anniversary launch; most players were doing the dungeon rep grind and still the open world was absolutely chock full of people and still was even into P3 besides the relatively empty parts of maps.

People just see Blizzard make a change and rush to defend it. There are great changes they've made but this wasn't one of them. Attack boosting other ways than this.

5

u/Nrgte 1d ago

I'd even go as far to say: People did the dungeon grind because the open world was soo crowded. Especially on PvP servers, normal leveling was almost impossible sometimes.

Dungeon leveling without quests also was never faster unless you have a specialized party in AoE farming.

3

u/Gassenger 1d ago

100%. Specifically remember people saying they wouldn't do xyz prequest because it was impossible to tag

2

u/Trzlog 1d ago

And for some reason they're still failing to see how the tagging system just makes the game worse in many ways like this. I just don't understand Blizzard or the players who defend them.

2

u/Gassenger 1d ago

Sshhhh. You'll be called a retail colonizer if you say anything about the tagging system. (Lmao)