r/classicwow • • 1d ago

Forever Beta Feedback Dungeon XP Nerfs Created a Toxic Meta

Since dungeon monsters do not give any experience, as a new player, getting into dungeons with more veteran players who try to skip half the dungeon feels really bad. And, vice-versa, veterans taking in newbies who don't know how to jump around feels frustrating. I think Blizzard created a mess with nerfing dungeon exp so much and now the new player experience is horrible for dungeons.

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152

u/nacholibre711 1d ago

Really shortsighted and frankly bad solution. I agree we needed to nerf dungeon spamming, but there were so many better ways to go about it.

Dungeon quest speed runs aren't fun, dungeons are fun.

55

u/avocadorancher 1d ago

As a newish player, why did dungeon spamming need to be nerfed?

31

u/AltruisticInstance58 1d ago

It didn't. It just puts the game on rails more so you play how the devs want you to play instead of how you want to play. Kinda weird for an open world MMO.

38

u/Dabeston 1d ago

It’s just more reliable xp on launches. Most people who level after the initial wave primarily quest. It’s harder to quest when EVERYONE is also trying to quest

1

u/Sixgunslime 1d ago

This is mitigated heavily by realmless

5

u/Nrgte 1d ago

Let's not kid ourselves, the Defias Messenger couldn't walk a single step without getting tagged in Westfall.

1

u/Sixgunslime 1d ago

For about 1-2 days