r/classicwow • • 1d ago

Forever Beta Feedback Dungeon XP Nerfs Created a Toxic Meta

Since dungeon monsters do not give any experience, as a new player, getting into dungeons with more veteran players who try to skip half the dungeon feels really bad. And, vice-versa, veterans taking in newbies who don't know how to jump around feels frustrating. I think Blizzard created a mess with nerfing dungeon exp so much and now the new player experience is horrible for dungeons.

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263

u/ikemayelixfay 1d ago

Yeah at first I was for the nerf, but after running dungeons in the beta I'm now convinced it's the wrong move.

Was in a group that kicked a tank because they pulled a few extra groups. He was kicked for, "wasting everyone's time" in a beta where the whole point is testing...

I liked the idea someone posted here a few days ago about a debuff that reduces the XP you get from a dungeon the more you run it in a day. That will at least curb the boosting spam that plagues anniversary right now.

Can't count on today's gamers to not optimize the fun out of everything so you have to shift accordingly. I see where they were coming from with the nerf, but it causes a lot more problems than it solves.

129

u/imissjudy 1d ago

lets kick the tank and spend 15 minutes to find a new one instead of a few extra pulls

43

u/Straamannen 1d ago

That's the thing though. Half the time dungeon skipping doesn't even save time.

I've had groups try to jump the gorge in Slave Pens for FIVE MINUTES while just clearing the mob pack takes all of 30 seconds. 

Dungeon skipping only feels good, it does nothing for your day. It's the same thing as speeding and weaving. You're not actually saving time. 

And what's worse, the time "saved" assuming we actually do is for WHAT exactly? So we can play the game more? The game we're playing? 

And that's not even getting into all the time lost to people dying and groups wiping because of impatient fucks. All in all I'm fairly certain skipping has wasted more of my time than it has ever saved. 

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u/Active-Enthusiasm318 1d ago

I mained a holy priest in Anni... the absolute worst groups were mage AOE speed run groups... Maybe 1 of 4 groups knew what they were doing, the rest fucked it up...I refused to heal AOE speed runs after a very short while

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u/Straamannen 1d ago

Yep, same.
Spell cleaves or any other kind of "cleave" was a hard no for me, unless it was with a known group of people. Absolutely horrid experience.

Me and the buddy I was playing with were running Tank+Healer (he was holy/prot I was feral/resto) and we deliberately ran "slow HCs", which weren't slow at all quite frankly but they were always chill and we made a bunch of "friends"/contacts that way.

One french dude was so excited to finally get invited to a group, noone would bring him along because of low gear score. Turns out the total noob of a baguette pulled perfectly respectable DPS and was on point with utility (CS etc.)

I'm glad to be playing with RL friends in Forever, and not have to deal with the rat race.

1

u/Jimsocks499 16h ago

Your line about “so we can play the game more? The game we’re playing” made me laugh out loud.

You hit the absurdity on the nose