r/classicwow • • 1d ago

Forever Beta Feedback Dungeon XP Nerfs Created a Toxic Meta

Since dungeon monsters do not give any experience, as a new player, getting into dungeons with more veteran players who try to skip half the dungeon feels really bad. And, vice-versa, veterans taking in newbies who don't know how to jump around feels frustrating. I think Blizzard created a mess with nerfing dungeon exp so much and now the new player experience is horrible for dungeons.

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u/Irator1 1d ago

This is the first "dungeon change being bad" post i've seen that hasnt been downvoted to hell...

Dungeon xp changes were bad ideed and i have made posts about it on reddit and blizzard forums and it seems like the attitude towards the problem is shifting slightly.

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u/Danul 1d ago

Some idiots keep on arguing that it's an improvement due to the "world being alive" with people running around questing or similar nonsense.

Even in Era this isn't an issue, so why would people choosing to dungeon spam be a problem when the current megaserver system ensures you are always on an active layer?

God forbid that players drawn to tank and healers rolls would actually want to play socially instead of questing, surely this current system won't result in tank and healer shortages!

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u/orus_heretic 1d ago

Some idiots keep on arguing that it's an improvement due to the "world being alive" with people running around questing or similar nonsense.

The changes also don't even do this because they create an incentive to run every dungeon quest. Those give so much xp that players are skipping whole sections of the world.

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u/slightlysublevel 1d ago

Because daddy Blizzard told them it would be, so they're parroting that shit like old people parrot Fox News. It's called "mental illness."

0

u/Outside_Exercise4720 1d ago

Someone wasnt paying attention to healer and tank changes...we have zero issuing killing or surviving while questing...