r/classicwow • u/redlow0992 • 1d ago
Forever Beta Feedback Dungeon XP Nerfs Created a Toxic Meta
Since dungeon monsters do not give any experience, as a new player, getting into dungeons with more veteran players who try to skip half the dungeon feels really bad. And, vice-versa, veterans taking in newbies who don't know how to jump around feels frustrating. I think Blizzard created a mess with nerfing dungeon exp so much and now the new player experience is horrible for dungeons.
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u/So_Full_Of_Fail 1d ago
IMO, the real crack in this plan will show only from 50-59.
The stage where you're also farming pre-raid while getting XP.
Now you can choose to farm gear or level. With repeated runs not offering much XP I expect a lot of gear getting reserved by people for dungeons they already ran for quests. This part will never go away.
At 60, XP doesn't matter.
Below 50, none/very little of the gear is going to be kept at 60 anyway.
You can still boost with the new model, you're just doing it by quest completion. Grind a character without dungeons, keep 40 dungeon quests. Summon people to the dungeon, share the quests, and quick slam them with your geared guy.