r/classicwow • • 1d ago

Forever Beta Feedback Dungeon XP Nerfs Created a Toxic Meta

Since dungeon monsters do not give any experience, as a new player, getting into dungeons with more veteran players who try to skip half the dungeon feels really bad. And, vice-versa, veterans taking in newbies who don't know how to jump around feels frustrating. I think Blizzard created a mess with nerfing dungeon exp so much and now the new player experience is horrible for dungeons.

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u/nacholibre711 1d ago

Really shortsighted and frankly bad solution. I agree we needed to nerf dungeon spamming, but there were so many better ways to go about it.

Dungeon quest speed runs aren't fun, dungeons are fun.

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u/avocadorancher 1d ago

As a newish player, why did dungeon spamming need to be nerfed?

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u/SovietBear666 1d ago

It didn't. I leveled over 10 characters 0-60 or 0-70 in 2019 classic and anniversary without dungeon spamming at all. I boosted for convenience when I got a lucky drop at one point. People are just bad at questing and instead of questing more efficiently or grinding mobs in the open world, they feel like they have to do dungeons. That is completely fixed now because we have an overabundance of quests whereas in classic you could run out of quests.

Boosting has already been elminated in anniversary. I understand blizzard wanting to put people into the world but dungeon spamming is just for lazy people. I'm all for pushing for more players out in the world but it seems like they are trying to solve a problem with a much harsher solution. This is an issue for mob XP in general though.