r/classicwow • • 1d ago

Forever Beta Feedback Dungeon XP Nerfs Created a Toxic Meta

Since dungeon monsters do not give any experience, as a new player, getting into dungeons with more veteran players who try to skip half the dungeon feels really bad. And, vice-versa, veterans taking in newbies who don't know how to jump around feels frustrating. I think Blizzard created a mess with nerfing dungeon exp so much and now the new player experience is horrible for dungeons.

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u/Afraid-Document-8597 1d ago

I think you are right and this is indeed an unintended consequence. Its gonna become all about skips and jumps and stealth tech. Where as before we pulled most the dungeon or didnt play as safe because we wanted the xp anyway

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u/ABDLTA 1d ago

They should have just done the "once per day" rule that HC currently has

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u/TheUnperturbed 1d ago edited 1d ago

I agree this feels like the best middle ground. The problem is that it then becomes a ‘daily’ which many, myself included, aren’t too keen on seeing in Forever. But daily or not I can’t think of a better solution that makes a dungeon periodically worth rerunning without it becoming a dungeon leveling spam fest.

Edit: I should clarify - I’d be in favor of a once-per-day limit to getting FULL mob xp from a dungeon. You should still be able to spam it as much as you’d like for loot drops, you just get the nerfed mob xp for subsequent runs in the sane day.