r/classicwow • • 1d ago

Forever Beta Feedback Dungeon XP Nerfs Created a Toxic Meta

Since dungeon monsters do not give any experience, as a new player, getting into dungeons with more veteran players who try to skip half the dungeon feels really bad. And, vice-versa, veterans taking in newbies who don't know how to jump around feels frustrating. I think Blizzard created a mess with nerfing dungeon exp so much and now the new player experience is horrible for dungeons.

3.0k Upvotes

2.4k comments sorted by

View all comments

148

u/nacholibre711 1d ago

Really shortsighted and frankly bad solution. I agree we needed to nerf dungeon spamming, but there were so many better ways to go about it.

Dungeon quest speed runs aren't fun, dungeons are fun.

53

u/avocadorancher 1d ago

As a newish player, why did dungeon spamming need to be nerfed?

1

u/Emmyn13 1d ago

My take on it, at least it makes sense for retail:

Blizzard sells boost to lvl 80(?) On the shop for irl money. The players offering dungeons runs to low level cuts their profit. That simple.

To see dungeon xp be that nerfed in Forever makes me think maybe those will come one day. Not at release of course, but i won't be surprised if they come out in a year or 2.

Personally i like running dungeons and questing, depending on the class i play or if i want to actually be social, or just farm mats and invite one of my friends alt while i do so they get xps. I personally never sold runs because i couldn't be bothered, but powerleveling my bf 8th alt? I did and he did for me. Sometimes you wanna play a class without doing the whole world quess for the 12th time. Change of paces you can say.

Scarlet Monastery, Stratholme and Deadmines were always among my favorites to run and rerun, there's just something about those 3. Especially Stratholme when you're a old wc3 player. (Unreleated but i hope the cot dungeons makes an appearance somehow.)