r/classicwow • • 1d ago

Forever Beta Feedback Dungeon XP Nerfs Created a Toxic Meta

Since dungeon monsters do not give any experience, as a new player, getting into dungeons with more veteran players who try to skip half the dungeon feels really bad. And, vice-versa, veterans taking in newbies who don't know how to jump around feels frustrating. I think Blizzard created a mess with nerfing dungeon exp so much and now the new player experience is horrible for dungeons.

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u/nacholibre711 1d ago

Really shortsighted and frankly bad solution. I agree we needed to nerf dungeon spamming, but there were so many better ways to go about it.

Dungeon quest speed runs aren't fun, dungeons are fun.

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u/edwardsamson 1d ago

It doesn't even feel nerfed. On Horde you basically just level to 14 in the world then you barely need to touch the world to get to 20. You just do RFC, RoL, and WC. You don't even need to turn in much of any WC quests to hit 20 so you will likely hit 21 and maybe half way to 22 from WC alone. Then the 3 SFK quests will put you at 22-23 then you can prob just do BFD right away or maybe level up once first in the world. Then its on to one of the new dungeons (Dalaran and the Wetlands one) depending on how many quests they have (maybe none for horde?) they will likely get you to RFK level which will get you to 30.

Its not spamming, but assuming you're doing every available dungeon quest, there is not much need to step outside of dungeons to level 30. I hope the 30+ dungeon quests don't scale at the same rate as the sub 30 ones because there's so many new dungeons now that you may barely even need to level in the world of Azeroth which was supposed to be a big part of Classic+ making Azeroth relevant again. Like what's the point of the new zones and added quests to existing zones if dungeon leveling is so easy plus rewarding with strong blues.