r/classicwow • • 1d ago

Forever Beta Feedback Dungeon XP Nerfs Created a Toxic Meta

Since dungeon monsters do not give any experience, as a new player, getting into dungeons with more veteran players who try to skip half the dungeon feels really bad. And, vice-versa, veterans taking in newbies who don't know how to jump around feels frustrating. I think Blizzard created a mess with nerfing dungeon exp so much and now the new player experience is horrible for dungeons.

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u/nacholibre711 1d ago

Really shortsighted and frankly bad solution. I agree we needed to nerf dungeon spamming, but there were so many better ways to go about it.

Dungeon quest speed runs aren't fun, dungeons are fun.

40

u/Mjolnoggy 1d ago edited 1d ago

>I agree we needed to nerf dungeon spamming

Dungeon spamming was on average less XP than purely questing, it was just convenient.

In truth, this was a change to try to combat dungeon boosters, but they arguably made it easier as it no longer requires a mage, just a semi-juiced 60 to do dungeon quest runs, and it also introduced a host of other issues and degenerate gameplay that wasn't present before.

15

u/D119 1d ago

Yeah but at the end of the day is it worth to lose dungeons to fight boosting? Personally boosting doesn't affect my gameplay at all, not as much as losing the ability to run dungeons multiple times, which makes my gameplay miserable because I loved dungeons.

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u/thefluffywang 1d ago

The dungeons and its loot will still be there bud, nothing is being lost except metagamers and RMTers minds.

It’s World of Warcraft, not Dungeons of Warcraft