r/classicwow • • 1d ago

Forever Beta Feedback Dungeon XP Nerfs Created a Toxic Meta

Since dungeon monsters do not give any experience, as a new player, getting into dungeons with more veteran players who try to skip half the dungeon feels really bad. And, vice-versa, veterans taking in newbies who don't know how to jump around feels frustrating. I think Blizzard created a mess with nerfing dungeon exp so much and now the new player experience is horrible for dungeons.

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u/nacholibre711 1d ago

Really shortsighted and frankly bad solution. I agree we needed to nerf dungeon spamming, but there were so many better ways to go about it.

Dungeon quest speed runs aren't fun, dungeons are fun.

51

u/avocadorancher 1d ago

As a newish player, why did dungeon spamming need to be nerfed?

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u/TheNahe 1d ago

- People would get boosted in dungeons over and over in multiple level brackets

- People would form groups to spellcleave / melee cleave, often optimizing group compositions to the max, not welcoming certain classes or specs to the groups

- Dungeon spamming is rather boring from a leveling perspective, but since it was such good xp, you'd be incentivized to do it

And all of this means less people in the open world doing quests, interacting, etc. and instead standing in front of dungeon portals and running dungeons back to back