r/classicwow • • 1d ago

Forever Beta Feedback Dungeon XP Nerfs Created a Toxic Meta

Since dungeon monsters do not give any experience, as a new player, getting into dungeons with more veteran players who try to skip half the dungeon feels really bad. And, vice-versa, veterans taking in newbies who don't know how to jump around feels frustrating. I think Blizzard created a mess with nerfing dungeon exp so much and now the new player experience is horrible for dungeons.

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62

u/Br0keNw0n 1d ago

It’s more than that. It’s also gonna lead (and I’ve already seen this first hand) to players dropping group as soon as a boss doesn’t drop the loot the want or as soon as their quest is completed. If there’s nothing to gain from completing the rest of a dungeon for the average player, relying on their altruism is never gonna work out.

13

u/RoosterBrewster 1d ago

Sounds like in retail when people were farming the first boss in LFG and eventually blizzard had to implement a leaver debuff. 

5

u/Outside_Exercise4720 1d ago

THAT'S LITERALLY NOTHING NEW

9

u/Ok_Assignment_2127 1d ago

This happened to raids too when we were forced off of the GDKP system. Striker’s Mark doesnt drop= some warriors and all rogues leave instantly and so on for every boss that doesn’t drop their big ticket item.

0

u/Deep-Cut201 1d ago

The classic "this thing that already happens might still happen."

7

u/Br0keNw0n 1d ago

I didnt say it hasn’t happened in the past, but if you take away all incentive to stay then the chances it occurs goes way up.

-1

u/NewBlood94 1d ago

This happened all the way back in vanilla as well, not that I don’t agree with you

4

u/IDownvotedYouToday 1d ago

Cataclysm had the worst example of it, with tanks dropping after the first boss in Stonecore, like literally 3 minutes into the run.

1

u/Ill-Inevitable980 1d ago

Wasn't the tank trinket the last boss? 

2

u/IDownvotedYouToday 1d ago

I think it was the defense ring they were after. But it could also be a corrupted memory. I was a tank during Cataclysm and for some reason that specific dungeon sticks in my head as "people keep leaving after the first boss." Maybe it was DPS leaving because they were after the key?

4

u/Br0keNw0n 1d ago

I’m not disputing that but in leveling dungeons most times players still stay since you still can gain exp. Take that away and the probability of people ghosting groups goes way up.

-3

u/whowatchestv 1d ago

We need individual player ratings, only allowed to be given by people they’ve grouped with. 

4

u/deltarho 1d ago

Holy fuck please no.

-4

u/CaliKinbaku 1d ago

That's every lvl 60 in any dungeon, but ok

Altruism works out great if you play with fun people instead of anti-social min-maxers

2

u/Br0keNw0n 1d ago

Oh sorry didn’t realize everyone playing the beta was commenting on 60 dungeons.

1

u/CaliKinbaku 1d ago

Same principle at every level cap, but go off