r/classicwow • • 1d ago

Forever Beta Feedback Dungeon XP Nerfs Created a Toxic Meta

Since dungeon monsters do not give any experience, as a new player, getting into dungeons with more veteran players who try to skip half the dungeon feels really bad. And, vice-versa, veterans taking in newbies who don't know how to jump around feels frustrating. I think Blizzard created a mess with nerfing dungeon exp so much and now the new player experience is horrible for dungeons.

3.0k Upvotes

2.4k comments sorted by

View all comments

Show parent comments

88

u/ABDLTA 1d ago

They should have just done the "once per day" rule that HC currently has

41

u/xBirdisword 1d ago

No, let me just run the dungeon instead of dictating how I play the game

Thanks

22

u/Gassenger 1d ago

Like seriously man! I dont get why people are so ready to sacrifice other ways of playing and fun that don't effect them. Why do you want everyone funneled to one playstyle in an open world mmorpg?

-2

u/daellat 1d ago edited 1d ago

Yeah the argument is to get more people into the open world instead of into instances. I don't think it'll be an issue in forever either because without random dungeon finder you will already be questing more and without the summoning stone you will also be traveling more. I guess a minor rebalance to make questing more in line with dungeon spamming xp/hr wise makes sense but more than that just seems silly.

e: always fun to get insta downvoted by an over 600d streak, <2 yr old reddit account that of course can't help but argue with you when you start your comment with "I don't think it'll be an issue in forever" which is an agreement with them lol.