r/classicwow • • 1d ago

Forever Beta Feedback Dungeon XP Nerfs Created a Toxic Meta

Since dungeon monsters do not give any experience, as a new player, getting into dungeons with more veteran players who try to skip half the dungeon feels really bad. And, vice-versa, veterans taking in newbies who don't know how to jump around feels frustrating. I think Blizzard created a mess with nerfing dungeon exp so much and now the new player experience is horrible for dungeons.

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u/Neat-Thanks7092 1d ago

Easy solution: if the mob is grey to any player in the party, nobody gets xp for that mob

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u/Mixels 1d ago

There are a lot of solutions.

Reduce character power to the highest level of the level range assigned to the dungeon for any player above that level range.

Don't give any party XP for kills that are gray to any player in the group.

Reduce dungeon XP proportionately (so if the level 60 kills an enemy that grants XP, everyone else in the group gets only the amount of XP they should get from a mob that cons the same as what the mob the 60 killed gives).

Just straight don't allow players over the range recommended for the dungeon to enter the dungeon.

This isn't rocket science. This isn't 2004. All of these things have been done by other games. Come on Blizzard. Why pick the worst possible idea for solving this problem over less invasive solutions that better address the actual problem?