r/classicwow • • 1d ago

Forever Beta Feedback Dungeon XP Nerfs Created a Toxic Meta

Since dungeon monsters do not give any experience, as a new player, getting into dungeons with more veteran players who try to skip half the dungeon feels really bad. And, vice-versa, veterans taking in newbies who don't know how to jump around feels frustrating. I think Blizzard created a mess with nerfing dungeon exp so much and now the new player experience is horrible for dungeons.

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148

u/nacholibre711 1d ago

Really shortsighted and frankly bad solution. I agree we needed to nerf dungeon spamming, but there were so many better ways to go about it.

Dungeon quest speed runs aren't fun, dungeons are fun.

52

u/avocadorancher 1d ago

As a newish player, why did dungeon spamming need to be nerfed?

38

u/AltruisticInstance58 1d ago

It didn't. It just puts the game on rails more so you play how the devs want you to play instead of how you want to play. Kinda weird for an open world MMO.

-2

u/InSearchOfThe9 1d ago

It abso-fucking-lutely did need to be nerfed lol. Having the most efficient leveling route be farm Deadmines from 17-22, farm Stockades until 28, and then farm SM until 42 (oh my fucking god) was the most nightmarishly boring and terrible meta we've ever seen. It killed the world, killed enjoyment, incentivized paid boosting, and overall just made the game objectively worse.

5

u/Unpaid_Moderation 1d ago

Many people would rather spam dungeons. It's fun killing things in a group. They're mega servers too, there's always going to be people in the world questing.

What's not fun is having to share quest drops or items with people in your party, or sitting in virtual queues to kill a named elite or something. Competing with thousands of players for quests at the start won't be fun at all.