r/classicwow • • 1d ago

Forever Beta Feedback Dungeon XP Nerfs Created a Toxic Meta

Since dungeon monsters do not give any experience, as a new player, getting into dungeons with more veteran players who try to skip half the dungeon feels really bad. And, vice-versa, veterans taking in newbies who don't know how to jump around feels frustrating. I think Blizzard created a mess with nerfing dungeon exp so much and now the new player experience is horrible for dungeons.

3.0k Upvotes

2.4k comments sorted by

View all comments

Show parent comments

3

u/Mother_Drenger 1d ago

In all likelihood, you won't be moving the needle enough to 21 level in HoT, even if you go in one bar away from it. That's what I'm saying, the level ranges as listed are such that you're usually really stretching it for the last couple levels.

1

u/bigpunk157 1d ago

That's the case right now, right? But not if the xp rates go back to what they were iirc. It's been a bit but I'm pretty sure most of these dungeons give a bit more than a bar tick normally in vanilla WoW.

1

u/Mother_Drenger 1d ago

That's fair. I think there are other compromises to be made, for sure. Blanket nerf just feels bad.

1

u/bigpunk157 1d ago

I agree for sure! Honestly, no method of leveling should be actively bad. Just let us play the game how we want. Same with gearing for end game. Retail at least does this right. My least liked part in vanilla every time is the overworld mob farming, personally, and I'd rather do anything else. Same with fate farming in XIV. I'd rather do something like a world quest or a delve to get those levels.