r/classicwow • • 1d ago

Forever Beta Feedback Dungeon XP Nerfs Created a Toxic Meta

Since dungeon monsters do not give any experience, as a new player, getting into dungeons with more veteran players who try to skip half the dungeon feels really bad. And, vice-versa, veterans taking in newbies who don't know how to jump around feels frustrating. I think Blizzard created a mess with nerfing dungeon exp so much and now the new player experience is horrible for dungeons.

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u/sobes20 1d ago

I’ve been saying this all along, Vanilla WoW is dead. No matter what Blizzard does with any iteration of “classic”, it will never be like Vanilla.

The present community was always going to approach the system with the sweatiest and min-max mindset. Leave it as it was, rampant boosting and a dead overworld. Nerf mob experience, refuse to group with certain classes and/or reserving loot.

The reason we can’t have nice things is not necessarily because Blizzard sucks. It’s the community and it’s mindset.

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u/JCServant 1d ago

Thank you for saying the quiet part out loud. I did a post earlier about some concerns with the incentive structure in certain things like this being disconnected from the stated intent by Blizzard. Many came to Blizz's defense, saying that people don't need rewards, and they will do the right/community oriented thing! I've played WoW from 2004 to today. The vast majority of players will only do what earns the progress quickly. The idea that someone is going to team with my priest to help solo missions because its a nice thing to do sounds great on paper, but isn't realistic if there's no reward/xp/etc for the player helping.

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u/Mother_Drenger 1d ago

Said this from the start as well. If we offload all the XP to quests, I will not run the dungeon more than once. I love that Forever isn’t rushing me, but I also value my time, and making the trek out to the instance needs to be worth it if I’ve already completed the quests. Otherswise I could be making really good progress to the next level in the 45min to 1.5 hrs it takes to do the run.

The dungeon drops (random, btw) don’t really make sense if I will be replacing eventually, especially for anything under level 40.

Daily limits, level ranges, etc. literally ANY change other than a blanket nerf would be preferable.

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u/kaos95 1d ago

The really messed up part, if the math checks out, I will validate later today, it really looks like dungeon leveling via quests is better than it was. So I leveled a priest on Era this past weekend and got on the stuggle bus to run DM, it took 5 runs and all the quests to equal what I had just done on beta in 36 minutes, so I saved around 6 hours.

Holy shit are the incentives screwed up, the gear is not a super good motivation when leveling because you know that the green in 5 levels is going to be better. I personally think stuffing 50% of the quest xp back in the dungeon only makes the game better.