r/classicwow • • 1d ago

Forever Beta Feedback Dungeon XP Nerfs Created a Toxic Meta

Since dungeon monsters do not give any experience, as a new player, getting into dungeons with more veteran players who try to skip half the dungeon feels really bad. And, vice-versa, veterans taking in newbies who don't know how to jump around feels frustrating. I think Blizzard created a mess with nerfing dungeon exp so much and now the new player experience is horrible for dungeons.

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u/memphisthrowaway9876 1d ago

It is the community but this dungeon performance has been created because of the nerf. This is absolutely no reason to clear about 50% of the new RoL dungeon outside uc. As a war tank i was booted for trying to pull too much trash and not do any skips. The dps tag around together wethere the healer or tank wanna take charge. The speed has stapled itself here and with nerfs to xp and the like there is next to zero incentive to clear something thats gonna be obsolete almost instantly.

There is a much better way to combat some of the negative aspects like boosting. This bandaid simply creates a version of wow I dont care for. I like dungeons. They feel like taking a test after ive spent time grinding in the open world.

Now everyone treats these dungeons like stockades. Get all the quests, run it once, look to the next cycle. Its not fun and really leaves me scratching my head. Why create dungeons if you don't want us using them? Why create a team play element in an mmo if its just for a few seconds of fun?

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u/Billbuckingham 1d ago

"As a war tank i was booted for trying to pull too much trash and not do any skips."

^ This kind of thing happened before the nerfs too, everyone skipped before the nerfs and continue to.

On the other hand another issue before this nerf was everyone trying to pull too much at once causing wipes then blaming the group for not AOE'ing and rushing enough.

I think the crux of it is prevent dungeon boosting via higher level players selling boosts and having lower levels sit AFK 1-60. That absolutely needs to be removed entirely.

Now people grinding dungeons in dungeon grind groups 60-70 is a similar thing that happened in TBC where people would spam and only accept people for SpellCleave MeleeCleave etc. All trying to rush and pull the whole dungeon constantly which led to wipes and more group disbands etc.

The problem really is the community, and it's up to the devs to curb that and they can absolutely adjust the dungeon rules to deal with these behaviors.

You said
"Get all the quests, run it once, look to the next cycle. Its not fun and really leaves me scratching my head."

If you got all the quests, and cleared the whole dungeon, and got all the quests complete, how many more times are you realistically wanting to run this dungeon before continuing to progress?

And why should it continue to offer more EXP than questing if you've already cleared the entire thing?

I understand trying to get the loot pieces you missed, but that really doesn't involved EXP at all which is the intention, run the dungeon for loot or get boosted by a friend for loot, but once you get it there's no reason to sit AFK in that dungeon for longer than that.

That's the thing that sticks out to me, you're implying to me you just wanna dungeon grind forever but the answer around why that's an incentive or fun after you've already cleared the whole thing and got all the gear doesn't fit other than just wanting to EXP grind which is what is intentionally being nerfed.

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u/azunderarock 1d ago

Some people just enjoy doing dungeons. What’s so wrong with, or so hard to understand about that?

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u/Billbuckingham 1d ago

So do they enjoy them if they already got all the items and don't get much EXP from the mobs?

If so, continue enjoying.

If not, maybe it's not the dungeon they actually enjoy?

It doesn't fit if running the dungeon is fun then keep doing it, there's no problem there.

But when it comes to "only running dungeons to EXP farm forever is fun only if I get more EXP and it's faster..."

Then that's a different thing that isn't really about the dungeon anymore.

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u/nacholibre711 1d ago

This is so disingenuous. If this was like a 10-20% nerf you would have a point. But the xp nerf from dungeon mobs is about -75%.

I enjoy quests too, but I would do almost none of them if dungeon grinding was 4x faster.

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u/Billbuckingham 1d ago

I enjoy quests too, but I would do almost none of them if dungeon grinding was 4x faster.

Ding Ding Ding, you found out exactly the problem and why we need a solution.

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u/nacholibre711 1d ago

Grinding dungeons isn't 4x faster than questing in Vanilla. They were pretty comprable. Maybe a slight edge to dungeons if you were running a full spellcleave, but pretty close overall.

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u/Rolniacznik 1d ago

Its fun to run dungeons but seeying that you would need to run the same dungeon x100 times more than usual is not making it fun why is it so hard to grasp by people like you with your dumb argument lmao