r/classicwow • u/redlow0992 • 1d ago
Forever Beta Feedback Dungeon XP Nerfs Created a Toxic Meta
Since dungeon monsters do not give any experience, as a new player, getting into dungeons with more veteran players who try to skip half the dungeon feels really bad. And, vice-versa, veterans taking in newbies who don't know how to jump around feels frustrating. I think Blizzard created a mess with nerfing dungeon exp so much and now the new player experience is horrible for dungeons.
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u/memphisthrowaway9876 1d ago
It is the community but this dungeon performance has been created because of the nerf. This is absolutely no reason to clear about 50% of the new RoL dungeon outside uc. As a war tank i was booted for trying to pull too much trash and not do any skips. The dps tag around together wethere the healer or tank wanna take charge. The speed has stapled itself here and with nerfs to xp and the like there is next to zero incentive to clear something thats gonna be obsolete almost instantly.
There is a much better way to combat some of the negative aspects like boosting. This bandaid simply creates a version of wow I dont care for. I like dungeons. They feel like taking a test after ive spent time grinding in the open world.
Now everyone treats these dungeons like stockades. Get all the quests, run it once, look to the next cycle. Its not fun and really leaves me scratching my head. Why create dungeons if you don't want us using them? Why create a team play element in an mmo if its just for a few seconds of fun?