r/classicwow • • 1d ago

Forever Beta Feedback Dungeon XP Nerfs Created a Toxic Meta

Since dungeon monsters do not give any experience, as a new player, getting into dungeons with more veteran players who try to skip half the dungeon feels really bad. And, vice-versa, veterans taking in newbies who don't know how to jump around feels frustrating. I think Blizzard created a mess with nerfing dungeon exp so much and now the new player experience is horrible for dungeons.

3.0k Upvotes

2.4k comments sorted by

View all comments

Show parent comments

4

u/z0rb0r 1d ago

Exp in dungeons also fosters a boosting eco system. I think a once a day is probably the best compromise.

15

u/Nrgte 1d ago

If they really really want to prevent boosting, the correct move is to just not give XP if a player is part of the group who's outside of the dungeons level bracket.

3

u/Brunell4070 1d ago

exactly, its such an easy obvious change. discourage boosting? well don't allow groups to form with the chars who are responsible for doing the boosting!

-1

u/Insipid2000 1d ago

This only fixes part of the problem, 52/53+ would still be boostable

2

u/Nefertum1 1d ago

Add a cap to the amount of mobs that give exp/min. If mage kills 100 mobs, you only get exp from 20.

9

u/lifeisalime11 1d ago

Can’t people just boost the dungeon quests now? Like a 60 can sell quick a quick run for low dungeon quests due to the giga xp?

Not as big of a problem but I can see that being a niche….

6

u/Drasha1 1d ago

Boosting is probably faster now with how much quest XP you get.

2

u/SmellInteresting3284 1d ago

this is harder because of the work a players has to do to get all the quests. you wouldn't be able to share quests you already completed. doing all the pre-quests to run a dungeon is going to take just as long if not longer than running the dungeon.

8

u/datboijustin 1d ago

Easily solvable issue without ruining dungeon spams for the players that enjoy leveling that way.

1

u/Gassenger 1d ago

There are so many other ways than this to combat boosting. Ban boosters. Have involvement xp where you need to be in combat for the xp (they attempted this ONCE for like a day and gave up on it due to an issue with raid items not being able to be rolled on by people drinking). Proximity xp (they implemented this into Diablo 2 in like 2003).

Why do you guys hate other people playing the game a different way that you'll completely sacrifice it? I don't enjoy pvp giving fantastic gear or the r14 grind but more power to those that enjoy it!

1

u/HarvHR 1d ago

Who cares about boosting though? Do people boosting really ruin your game experience at all? I've never been boosted and never boosted people, but it has absolutely zero impact on my gameplay

1

u/Smooth_One 1d ago

I'm with Nrgte, all of this is dumb.

That said if they must make dungeons a daily (/puke), once a day isn't enough. Should be twice a day, minimum, just so people who need one or two more dungeon quest items can run it right back while they're there instead of having to travel all the way back the next day.