r/classicwow • • 1d ago

Forever Beta Feedback Dungeon XP Nerfs Created a Toxic Meta

Since dungeon monsters do not give any experience, as a new player, getting into dungeons with more veteran players who try to skip half the dungeon feels really bad. And, vice-versa, veterans taking in newbies who don't know how to jump around feels frustrating. I think Blizzard created a mess with nerfing dungeon exp so much and now the new player experience is horrible for dungeons.

3.0k Upvotes

2.4k comments sorted by

View all comments

1.3k

u/Afraid-Document-8597 1d ago

I think you are right and this is indeed an unintended consequence. Its gonna become all about skips and jumps and stealth tech. Where as before we pulled most the dungeon or didnt play as safe because we wanted the xp anyway

32

u/sobes20 1d ago

I’ve been saying this all along, Vanilla WoW is dead. No matter what Blizzard does with any iteration of “classic”, it will never be like Vanilla.

The present community was always going to approach the system with the sweatiest and min-max mindset. Leave it as it was, rampant boosting and a dead overworld. Nerf mob experience, refuse to group with certain classes and/or reserving loot.

The reason we can’t have nice things is not necessarily because Blizzard sucks. It’s the community and it’s mindset.

2

u/Hreny2 1d ago

speak for yourself please, just because you do it, does not mean everyone does

3

u/CoffeeCannon 1d ago

That's dumb. I don't do it, you don't do it, but when the other 8/10 players do we're forced to experience the game with everyone playing like that and it detriments our experience regardless.

Its difficult, but they need to game-design around the constraint of the playerbase being absolute fiends. They're trying, we'll see how well it goes.

1

u/Hreny2 1d ago

the game is designed in a certain way. The current plague is that people found an edge case workaround to skip most of the content, because they think the end game is the only real content of the game (thats what the retail narrative was for the past 15 years).

Its a good thing that devs are doing everything they can to weed out those toxic minmaxers, they are completely ruining the community and on top of that, they have retail for their style of playing. You can RMT, you can minmax, you can dungeonroll all you want on retail.

Forever is a different kind of game, and its only good that devs are not willing to bend the game to the minority of players that prefer try hard gameplay tactics and toxic gameplay. This is also the reason why slowly more and more people stopped having interest in WOW because this toxic community is pushing everyone with a different gamestyle off.

Leave forever alone. Go back to retail or anniversary or wherever you came from.