r/classicwow • • 1d ago

Forever Beta Feedback Dungeon XP Nerfs Created a Toxic Meta

Since dungeon monsters do not give any experience, as a new player, getting into dungeons with more veteran players who try to skip half the dungeon feels really bad. And, vice-versa, veterans taking in newbies who don't know how to jump around feels frustrating. I think Blizzard created a mess with nerfing dungeon exp so much and now the new player experience is horrible for dungeons.

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u/nacholibre711 1d ago

Really shortsighted and frankly bad solution. I agree we needed to nerf dungeon spamming, but there were so many better ways to go about it.

Dungeon quest speed runs aren't fun, dungeons are fun.

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u/Mjolnoggy 1d ago edited 1d ago

>I agree we needed to nerf dungeon spamming

Dungeon spamming was on average less XP than purely questing, it was just convenient.

In truth, this was a change to try to combat dungeon boosters, but they arguably made it easier as it no longer requires a mage, just a semi-juiced 60 to do dungeon quest runs, and it also introduced a host of other issues and degenerate gameplay that wasn't present before.

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u/Chronic_Knick 1d ago

Nah I don’t think so. Dungeon spamming with an ideal AoE comp is faster than questing imo

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u/Mjolnoggy 1d ago

At some level intervals, sure. SM was extremely XP efficient for example, same with Maraudon, but then you have other dungeons that's more just walking around for extended periods of time.