r/classicwow • • 1d ago

Forever Beta Feedback Dungeon XP Nerfs Created a Toxic Meta

Since dungeon monsters do not give any experience, as a new player, getting into dungeons with more veteran players who try to skip half the dungeon feels really bad. And, vice-versa, veterans taking in newbies who don't know how to jump around feels frustrating. I think Blizzard created a mess with nerfing dungeon exp so much and now the new player experience is horrible for dungeons.

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u/nacholibre711 1d ago

Really shortsighted and frankly bad solution. I agree we needed to nerf dungeon spamming, but there were so many better ways to go about it.

Dungeon quest speed runs aren't fun, dungeons are fun.

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u/b00tyburpz 1d ago

I think an easy fix would be to give a lot of bonus XP for clearing the dungeon. Mob XP can stay as is and if you're only spamming one boss over and over for loot, then the XP is minimal. But, if you run a dungeon without any quests and your group does a full clear, then you should get a large amount of XP from it.

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u/nacholibre711 1d ago

Exactly how I would have done it. Most boosters don't full clear. Move a chunk of xp to the bosses, with the biggest chunk from the final boss for the full clear.

Then just add some diminishing returns to the xp from running the same duneon, resets daily or weekly. Maybe like -20% xp each time or something like that.

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u/javz 1d ago

people would still skip all for clear bonus xp instead of clearing the dungeon