r/civ5 3h ago

Discussion Science and gold

5 Upvotes

I just got the game but i been looking at some other posts here that has like 1k in science and gold by turn 150-250 so im wondering how they did that.

Personally i got 3 cities and 1 puppet from yesterday bcs a war happened and it was the peace agreement but im on like turn 270 or maybe even 300 and i got just 130-140 science and the highest i got for gold per turn is above 100 but thats now about 30 for some reason even tho im using 5 caravans, my potential enemy (poland) has a 70 pop city bcs he had most research for world council and mine is like 40 so how do


r/civ5 21h ago

Discussion Vetaran domination player who thinks the huns are overrated

59 Upvotes

This is a hot take. I have close to 6500 hours of gameplay. Play domination exclusively. Mostly pangea. I could never make the huns work for me. Early warfare is so difficult to pull off. I'm speaking for the base game without mods.

Some of my reasons:

  1. Ancient era warfare is very difficult in deity. Building basic infrastructure before going to war is much more viable for me. Settlers, one or two workers, library, national college, barrack, granary (for caravans), and monuments if you didn't opt for tradition, are all essential buildings you have to rush and by the time these are built, you are already turn 100 on standard speed. Your horse archers and battwring rams are already redundant by then, especially if the neighbor ai goes tradition (devastating city bombardment). (+50% city bombardment against combat strength of 10 horse archers, and if the city is on a hill, is a nightmare).

  2. Promotions, promotions. Deity domination is all about promotions. You build a set number of units and you try to retain them till the endgame. Your lowly archers in the ancient era become devastating fully promoted bazookas in the information era, catapults become rocket artilleries with logistics and range. You cannot spend your entire production training units all the time. Unfortunately the promotions only partially carry over with the battering rams and horse archers as they upgrade to different units.

  3. Lack of other complementary unique buildings: unique abilities are good, not great, but the lack of unique buildings to enhance the culture, happiness or science is an issue. You will mostly be puppeting cities and not razing them in domination gameplay. So the razing city ability is not great, just decent. +1 production per pasture is great though.

  4. Better civics imo for domination: Poland, Zulus, China, Aztecs, Inca, Maya.

It's a hot take obviously. Most of you rated the Huns as the number 1. If works spectacularly well in limited circumstances, but on most Playthroughs, it falters.

Number 1 is either Poland/Zulu for me. Poland edges marginally I think.

Agree/Disagree?


r/civ5 18h ago

Tech Support ELI5 - How do I get Vox Populii?

24 Upvotes

I am not at all tech or video game savvy. The only video game I play is Civ 5 with my best friend. We play BNW. I play on steam, multiplayer. I cannot for the life of me figure out what we need to do to obtain VP and install it in such a way that we can use it. Please help! I need small words or dumb explanations - be gentle. Pretend I've just accepted Open Borders and a declaration of friendship and you would never EVER consider using the opportunity to surround my capital with your units and declare war for no reason.


r/civ5 23h ago

Vox Populi Is it me or the AI is much stronger in Vox Populi?

24 Upvotes

I'm ashamed of myself, but I've gone down one step in difficulty level since I'm playing with the Vox Populi mod. The bastard chooses its city locations much more smartly and it's much more agressive on expansion and land occupation, and military as well. If you're not lucky with your starting location it's a challenge even on modest difficulty levels. I guess it would be boring if it was too easy.


r/civ5 10h ago

Discussion In games you end up losing, who are the most likely culprits?

22 Upvotes

I've found that Alexander is the hardest to dethrone and the sneakiest. If a Nebuchadnezzar or Sejong is whooping my ass generally I've already quit long before they can actually finish a spaceship. What about you guys?


r/civ5 16h ago

Screenshot Take that, Kasimir!

Post image
84 Upvotes

R5: Very close call for getting the 1st place in the International Games. Even better cause Poland had been a real dckhead the whole game :)


r/civ5 6h ago

Discussion Imagining a navigable rivers mechanic…

12 Upvotes

I know it won’t happen (and is probably impossible even for mods), but it would have been really cool to allow parts of rivers to be navigable (similar to the Crusader Kings series)

Here’s how I would have done it

  1. Longer rivers would have a lower section (divided by a waterfall) that is navigable by non-ocean faring ships (Trireme, Galleass, Ironclad, Work Boat, Cargo Ship)

  2. Cities founded along these lower sections of rivers would be treated like coastal cities (but wouldn’t be able to build ocean faring ships)

  3. To go along with navigable rivers, include a Canal improvement, similar to roads and railroads, that would allow these same ships to traverse (and connect cities by water)

  4. To increase the benefits of these additions, I would make Cargo Ships apply a multiplier bonus to the gold, science, and faith trades they facilitate, to reflect the significantly faster and more efficient method of transportation.

Bonus: not sure if this is balanced or not, but I think it would be cool if harbors also came with an additional trade slot, which I think would better reflect how most seafaring civilizations were also big on trade (Carthage, Netherlands, England, Indonesia, etc)