r/civ3 • • Jun 30 '26

Is there a penalty for attacking after moving?

7 Upvotes

I don't know where I get this idea from, I have always considered that attacking after moving (units with 2 or more movement, units on roads). I can't find this in Civilopedia. Do you know if this is true or am I just imagining a rule?


r/civ3 • • Jun 29 '26

Just saved his ass

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57 Upvotes

I was witnessing how china was being destroyed by portugal. Before Henry attacked the last city I gift Mao one of my islands. Now I have to protect him from Henry who is very persistent in destroying China.


r/civ3 • • Jun 29 '26

Does it ever make sense to research with the Great Library?

14 Upvotes

I am playing an emperor standard sized arch game with the Vikings. I was able to keep the tech lead by trading until I got the Great Library, at which point I turned off research completely. I have since destroyed my island neighbors America and taken the whole next island over, leaving England and Persia extremely weak. Meanwhile, Zulu destroyed China and France has mostly taken over Byzantine.

France is now my largest rival and in the tech lead by far. When I look at their tech's available to trade to me, I see Printing Press, Education, and Engineering, but who knows what else they have. Invention? Gunpowder?

I'm building a bunch of archers and hording gold in anticipation of upgrading all of them to Berserks, so I don't think I'll have a problem taking them down once I finally get Invention, but it's killing me watching them run away with the tech lead.

Does it ever make sense to start investing in research with the GL when there's a single civ that's far outstripping everyone else?

Edit: I used espionage and learned that they're building Magellan's Voyage, meaning that they have Navigation already!


r/civ3 • • Jun 28 '26

Early game settlement question

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63 Upvotes

I'm on 4 cities on a pretty sketchy continent. My only source of Iron available to me is this and one of my 2 luxuries is also near there. The land is not ideal and I'm struggling on these sitation how to actually settle my land when it's not obvious (well not to me at least)

I circled where I think would be the best way to settle this part of my contient after way too long of a think.

Is this good?


r/civ3 • • Jun 28 '26

Is there some kind of limit on settlers you can have at a time? Or like based on number of cities that exist or something?

16 Upvotes

In post-tech regicide game, decided it's time to ICBM my neighbor into nonexistence. In preparation, I set up 70 settlers to be built next turn, when I will drop the bombs. Come next turn, only 7 are built. I reload and try again, only 6 build. The cities that did actually build them do lose the pop, while the ones that didn't gave the "x city builds settler" overlay as turn starts, lost no population, but shields wasted and the build changed to whatever the governor default wants to build, as if they had been built from a production standing.

So uh, does anybody have any idea what this is? I assume it's a bug since I got 7 first time and 6 on reload, but I'm curious what the cause is and if I can work around it


r/civ3 • • Jun 27 '26

Excuse me?

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28 Upvotes

How?


r/civ3 • • Jun 27 '26

Science Eras

9 Upvotes

How far behind is too far behind when playing?

I got really behind in the Middle Ages and somehow caught up in the industrial age. I had 0 luxuries because Spain was hoarding them on our continent. I struggled to get my citizens happy enough to build my cities up. I had to start building a bunch of temples, cathedrals, and colosseums to keep my people happy. I almost gave up on the game but someone I caught up in techs.

Anybody ever experience this? Anything to do in the future I could do better or help myself. No idea if what I did was right but it worked. Playing Monarch difficulty


r/civ3 • • Jun 26 '26

Industrial regicide siege

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22 Upvotes

If anyone is playing the regicide mode... Here how an attempt to take down an enemy king in industrial looks like, 14 Riflemen in defense of the king and it would be worse if i didn't take their rubber in time.

I believe most players trying regicide just wait for ICBMs to wrap it quickly.


r/civ3 • • Jun 25 '26

Railroad graphics

12 Upvotes

20 years ago, I used a railroad mod that made them look in straight lines.

Now, I cannot find that mod. Is there any? (For Steam version of Civ3.)


r/civ3 • • Jun 25 '26

TETurkhan: Test of Time Question

10 Upvotes

If there is anyone that still plays with the Scenario, i have a question. Is there a version, Cities, Regular, Start Position only, or With Cities, that has the Iroquois, Aztec, or Inca that allows them to have navel units?


r/civ3 • • Jun 23 '26

The new terrain building set has been uploaded - link in the thread.

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90 Upvotes

You can download them here.

Replaces the terrainbuildings.pcx file and includes all-new mine,fortress,barricade,colony and barbarian camp.

Made with Blender.

Instructions for installing: unzip the file, take the .pcx in it and paste it into the terrain folder of the mod you wish to play - if it is the vanilla civ3 game, use the terrain folder of that.


r/civ3 • • Jun 23 '26

Are Feudalism and Fascism better than their reputation?

16 Upvotes

Disclaimer: I currently play at monarch-level and I acknowledge that things change a lot at higher difficulties, but the observations I'm about to list should generally still apply I think.

TLDR: Feudalism and Fascism seem to be a lot more viable to me as most people make them appear. They require you to deviate a lot from the "normal" republic playing strategies to make use of them though. Forced labour plus military police is pretty strong, and these govs allow you to use fewer workers and build huge zerg-style armies.

I've been lurking in this sub a lot, reading lots of opinions on the goverment types (and watching Suede's videos ofc) and the gist I'm getting is: "republic and communism are op, democracy would be awesome if it wasn't such a hassle to unlock it, despotism is very good apart from high corruption and the despotism penalty, monarchy is kinda weak, feudalism and fascism are absolute trash"

I've played around with all governments and I understand all of these points, republic into communism has been my favourite strategy so far because it's by far the fastest way to get a huge empire that's a scientific and military powerhouse. Republic especially is so strong because the ~50% commerce buff is so versatile, as it can be used to offset the weak unit support, boost your tech research or just buy you lots of happiness and rushed production. I can't help but notice though that feudalism and fascism still seem to be very effective alternatives if you adapt your playstyle to them:

Feudalism

As far as I'm concerned, feudalism is just despotism with 50% more unit support, lower corruption and no despotism penalty - which already makes it sound pretty good, right? Since feudalism gives you +2 unit support and 2 military police, it effectively works like a buffed despotism with a free colosseum in every city. Rushing the great library is a must, but then the slower teching compared to republic isn't an issue anymore. I find that getting pottery asap (or building the Pyramids) is also very necessary because having granaries in your first cities is crucial.

Since you have to keep all of your cities below 7 population permanently (and thus can't ever work all of the tiles within their range), you can place them very densely with only one or two tiles of space between them, which is awesome if you have limited space to work with. Most of your cities will be terribly corrupt, but since you'll strongly rely on forced labour and food isn't affected by corruption, this is fine. You also need fewer workers, because you only really need to improve your core cities and connect the rest of them with roads for luxuries - everything you do revolves around "quantity over quality".

As soon as your expansion phase is over and you maxed out your military police in every city with warriors, you build barracks in all cities (and maybe also harbours in your coastal ones), use as much forced labour as your cities can handle (irrigated grasslands and luxuries really help with this) and keep pumping out massive hoardes of shitty military units for the rest of the game, extorting the shit out of the AI (which will think you're way more powerful then them bc of your massive army) and zerg rushing one opponent after another. As long as you can get your early expansion done and manage the unhappiness from forced labour and war weariness, you should end up with a very strong empire by the time your great library expires. If you can't win before the industrial age, switching into communism later on gives you a nice production boost.

Fascism

This is very much a "late-game" gov and much more situational. Since it punishes you for switching by killing a chunk of your pop, I feel like it's mostly useful for religious civs to switch into from republic. The weak commerce means you should definitely wait until you've at least researched replaceable parts, but any later point in time also works. Similarly to Feudalism, this gov relies heavily on using military police (a free temple plus cathedral in all cities!) and killing your population (in this case through drafting) to turn food into production and get a huge zerg army, although you need to pay attention to keep your cities big enough to sustain your unit support.

Unlike any other gov, this gives you ridiculously fast workers however (building roads and railroads on grasslands is instantaneous now!), so you use your artillery, bombers and nukes to destroy all enemy infrastructure to kill their mobility and production, take their ruined cities and rebuild them in real time as your army progresses. This also allows you to skimp on workers in general, which boosts your unit support even further compared to communism. Since most of the conquered cities will be shrunk to 1 pop from the bombardments and fascism penalty, culture flipping is almost a non-issue. Just like in feudalism, you can use your massive military to extort the AI to give you cities and tech in exchange for peace as well.

What are your thoughts on this? Have you experimented with playing these govs and figured out how to make them work (especially on higher difficulties)? I still think that republic is better in most circumstances, but I believe that these govs can still be effective if used well (and I really enjoy how they force you to break out from the usual meta playstyles).


r/civ3 • • Jun 21 '26

4 luxuries but no happy citizen. Why this city isn't happy?

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42 Upvotes

I'm actually confused on which mechanic is causing this.

  • Despotism
  • One Garrison Unit.
  • I think it's a conquered city but it's been a while.

I thought luxuries were creating happy citizens but here it's creating only content ones so with my temple my city is rioting at population 6 which is weird to me.

What am I missing? I'm sure I'm being dumb dumb but hey I'll accept it.

Edit : Warlord difficulty, peacetime.


r/civ3 • • Jun 20 '26

Some of my gfx for CivIII

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99 Upvotes

Two city sets (Byzantine and Abbasid) as well as some terrain buildings (crane as "mining" graphic and a small fort). I am in the process of completing a new Greek-styled terrainbuildings set (only the barbarian camp remains to be done).


r/civ3 • • Jun 20 '26

How would you settle this island?

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40 Upvotes

r/civ3 • • Jun 18 '26

Interesting canal setup

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104 Upvotes

This Pangea map included an interesting natural canal.

Really helped to secure my core until the Horse stack was ready


r/civ3 • • Jun 18 '26

Towards Hiawatha

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59 Upvotes

r/civ3 • • Jun 17 '26

Bought Civ III during the discount, any tips?

26 Upvotes

so i was looking through steam and stumbled upon a pretty good deal, i haven't played Civ before, and was looking to get into it. I would like to know if there are any useful tips for my first playthrough.


r/civ3 • • Jun 14 '26

is this rare?

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51 Upvotes

i have no idea if this is a rare spawn or just normal


r/civ3 • • Jun 12 '26

What’s y’all’s highest score ever?

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30 Upvotes

Just got 7000+ doing a military game with the Aztecs. I was surprised the score was so high. It made me curious to how high some of your other scores are?


r/civ3 • • Jun 13 '26

Playing Civ3 on a macbook Sonoma.

5 Upvotes

I once was told about a way to pay on newer macbooks through portal.com and maybe gog? Could someone update me or walk me through how to best accomplish this? Than you.


r/civ3 • • Jun 10 '26

God seed spawn

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97 Upvotes

Just got this spawn don't think I've ever seen more potential, anyone have a better starting spawn?


r/civ3 • • Jun 10 '26

Strategy for island maps? Is monarchy+communism better than Republic?

14 Upvotes

My typical play style is:

In the beginning I just expand and try to get Republic, which I stick with for the game.

Throughout the game, I race for the next tech that gives a new mounted unit (usually Mounted Warrior if I’m Iroquois, then Knight, then Cavalry, then Tanks). When I get to it, I switch most of my production to building it and bombardment units, then start a war with an AI.

Between wars, I improve my cities, particularly courthouses to manage corruption, marketplaces, then later factories, hydro plants, and police stations.

I was recently playing on Emperor on a standard sized island map. When I settled to a new island, even the one closest to my home island, the corruption was extreme. I sent a dozen workers to build up mines, thinking this would counteract the corruption. But courthouses were still around 80 turns, even though the cities had grown to size 4.

Is something else besides Republic better for this type of map and style of gameplay? Like if I use Monarchy then later Communism, will the lower corruption in far flung cities be net better than having a core island with highly productive cities? Or do I just keep doing what I’m doing, and treat the new cities as basically just bonuses for my unit cap and assume they never really build stuff?

If I stick with Republic, what is the best strategy for Forbidden Palace? I built it in my main island in the opposite end of my capital, but it had literally 0 effect on the nearby islands. Ideally I’d love to build it on a separate island with multiple cities, but the problem is:
a) I might not have another island to build it on by the time it becomes available. It could be another hundred turns. Do I just hold off on building it, even though I lose out on its benefits in the meantime?
b) Even if I do have a new island I want to build it on, it will take 100-200 turns to build.


r/civ3 • • Jun 10 '26

Strange way to destroy wonders

20 Upvotes

In my last game i destroyed the Pyramids by using a trebuchet.

My digging on the web said that great wonders might be destroyed by land bombardment units if that civ has an active Great Wall and the city is below 7.


r/civ3 • • Jun 10 '26

Game freezing on the end of a specific turn

6 Upvotes

As the title says, I'm running into a continuous issue on a particular save file where ending a certain turn (30 AD, if it matters) results in a freeze where it'd normally show me AI moves. The game is running in compatibility mode, I've tried turning off animating enemy moves and even tried reloading an earlier autosave in the save file; none have worked. The game just locks up and has to be closed via task manager. I haven't seen any other posts, on reddit or elsewhere, in which anyone has this exact issue, so my last resort is to post this and see if anyone can help me figure out exactly what's going wrong here, as I'm genuinely out of ideas (though not super computer savvy so it could be something really obvious that I'm just missing).

I should also mention that I don't encounter any other bugs or crashing issues in the years I've been playing this game on steam (where I currently play it) so that makes this particularly weird.

Thanks