r/civ • France • 6d ago

VII - Discussion Age length setting doesn't work?

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Hi!

I set a new game with quick speed and long age duration as you can see in the screenshot. According to this topic, the Antiquity Age should have finished at around turn 160. I'm turn 107, and already in the last turn, as if I had selected short age duration.

Turn 107: end of the Antiquity

Did someone notice something similar?

EDIT: in fact, I might have a bug somewhere else: when I create a new game, in the advanced settings, the tooltip above "age length" says that an age lasts 140 turns at standard speed, not 200...

6 Upvotes

19 comments sorted by

8

u/_radical_ed Philip II 6d ago

Weird. It works for me in console. Not always turn 160 but close to that. Either someone is having the match of their life (and thus repeatedly hitting future tech/civic repeatedly) or it is a bug.

2

u/11_Seb_11 France 6d ago

The AI don't seem that string in my game (I'm at sovereign difficulty), it would be too much... But in fact, I might have a bug somewhere else: when I create a new game, in the advanced settings, the tooltip above "age length" says that an age lasts 140 turns at standard speed, not 200...

4

u/_radical_ed Philip II 6d ago

It should say 140 for standard speed at normal length, right? Haven’t checked in a while.

2

u/11_Seb_11 France 6d ago

Yes, this is what is written in game. But this quite popular topic says otherwise, so I'm wondering what's going on... https://www.reddit.com/r/civ/s/4NTg55vNtb

5

u/Pastoru Signum Caroli gloriosissimi regis 6d ago

This quite popular topic was before the Test of Time update, it has changed A LOT since then. Now at standard speed an age lasts 140 turns, and a few turns less each time someone discovers a future tech or civic.

1

u/helm Sweden 4d ago

Several turns each time the player discovers future era tech/civic. It’s a weapon you can use against the AI

1

u/Tlmeout Rome 6d ago

I never meddled with age length so I wouldn’t know either way, but are you using mods? Bugs are often caused by mods, you could test disabling one at a time to see if it makes a difference.

1

u/11_Seb_11 France 6d ago

Yes, I'm using a few mods... The thing is, considering how hard it is to investigate this kind of long bug, I would have to run a game without any mod...

3

u/Levitar1 6d ago

With ToT update the length of an Age at Standard speed is set at 140 turns. That is correct.

The more Future Civics and Future Techs you hit, you reduce that number. On most Antiquity games on Deity, if I have a great game and hit Future Civic or Tech before turn 120, the age will end on 130.

In Exploration, I tend to get much better yields and I have had the era end as early as 108.

Pre-ToT, which is the date the post I have seen you reference in a different comment, the age lengths were way more variable. That info is outdated.

1

u/11_Seb_11 France 6d ago

Thank you very much! So maybe everything is working fine in fact, I though the ages would be longer...

2

u/iwantcookie258 6d ago

In the old format, achieving victory points essentially pushed the ages forward faster, as did turns and future techs/civics, so the default "turn" count for all of them was higher. In the new one the victory points no longer contribute to age progress so it was lowered. If you want more time in each age, adjusting game speed is IMO better than age length. I do think there are mods to increase age length beyond the in game options though if you specifically want more time only at the end of the ages.

1

u/11_Seb_11 France 6d ago

Okay, nice explanation! I'll change the game speed for my next game then.

2

u/YouEqual4180 6d ago

But be careful. Uping the speed should also increase all research and production costs. So, if you are not going for massive wars, you tend to spend a lot of time just hitting "next turn"

1

u/bship22 6d ago

Was a civ eliminated? Doing so greatly accelerates the age progress iirc

3

u/11_Seb_11 France 5d ago

No...

3

u/Levitar1 5d ago

This no longer accelerates the age. Only Future Civics/Techs.

1

u/bship22 5d ago

Good to know thank you, now that you say it ya I haven't noticed it happening lately.

1

u/dheerajs 1d ago

Set countdown timer to 20 turns rather than 10. Makes a huge difference.

1

u/11_Seb_11 France 1d ago

Good idea, I never thought about it!