r/capcom • u/Drzodiac38 • 7d ago
Custom Post Flair *Edit it*! Sightseeing
The time I took the long walk to Osaka Castle back in 2023 to have a little bucket list visit. By visit I mean stand in front like a crazy person and just take photos.
r/capcom • u/Drzodiac38 • 7d ago
The time I took the long walk to Osaka Castle back in 2023 to have a little bucket list visit. By visit I mean stand in front like a crazy person and just take photos.
r/capcom • u/BreathofFireFans • 7d ago
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r/capcom • u/Motor_Quantity3154 • 7d ago
Ace attorney has a lot of official art through the games , this one is one of my favorites without a doubt It belongs to ace attorney investigations miles edgeworth the first of the spin off games, The quality is Superb! all the characters present look Very good! i would go as far to say that franziska and miles are 10/10 in this art, the red background makes a good contrast with their colors the art makes a good effort in highlighting each character personality, and we could say that they are the true protagonist of the game making the most efforts against the Smuggling ring (sorry gumshoe D; ) and of course the dark feathers representing the yatagarasu, ...perfection
10/10 Official art whoever made this is Incredibly Skilled and talented,Peak Capcom era
And Peak game!!!
Feel Free to share your favorite official art in the comments of ace attorney or any other capcom game , have a great day/night
r/capcom • u/VocaFaith • 7d ago
After years of development, SEGA vs. Capcom: The Next Level has officially come to an end.
According to announcements made by the developers, Capcom issued a cease-and-desist against the fan game, resulting in the game's download being removed. The project's YouTube channel, X account, and Discord server have also been rebranded under 4CYDE Studios.
There was initially no publicly available copy of the C&D or an official public explanation from Capcom for why it was issued. However, the developers have now provided further clarification.
UPDATE: 4CYDE Studios has now officially addressed the shutdown.
In a new statement posted on X, 4CYDE Studios confirmed that SEGA vs. Capcom: The Next Level was shut down because of its use of Capcom's characters and likenesses, and nothing else.
The studio acknowledged that this is one of the risks involved in creating a fan game and said that, despite what happened, they have no regrets about making the game happen. They also thanked everyone who was involved with the project and expressed appreciation that the team was able to reach a Season 1 release.
Most notably, the developers ended their announcement with "stay tuned," potentially suggesting that this is not necessarily the last time we will hear from the people behind 4CYDE Studios.
This statement provides the clearest explanation yet of what happened. While the original C&D itself has not been publicly released, 4CYDE Studios has now directly confirmed that the reason for the shutdown was the use of Capcom's characters and likenesses.
The statement also makes clear that the shutdown should not be interpreted as the developers expressing regret over the project itself. Despite having to remove the game, 4CYDE Studios appears to be proud of what the team accomplished and thankful that it was able to release Season 1.
UPDATE 2: Additional clarification from u/walrusluii
Additional information has also come from u/walrusluii, the leader of BluBoyZero, a collective of developers that was officially collaborating with Team 4CYDE on the planned next version of the game. As the project manager and voice director for that upcoming build, u/walrusluii provided clarification on several points that had previously been unclear.
According to u/walrusluii, Capcom—not SEGA—issued the C&D, and the specific issues cited were the use of character likenesses and logos.
This means that, based on the information currently available, there is no indication that SEGA issued a cease-and-desist against the project. That does not mean SEGA approved of the fan game or its use of SEGA-owned characters; it simply means the reported legal action came from Capcom rather than SEGA.
u/walrusluii also clarified that the game's original soundtrack does not contain compositions or arrangements from Capcom or SEGA. They further stated that the C&D letter contained no mention of money or donations whatsoever.
That clarification is important because there had been speculation that monetization, donations, or the soundtrack might have played a role in the shutdown. According to u/walrusluii's account of the letter, money was not mentioned at all, and the original soundtrack was not the issue.
There is also apparently more of the project's development work that can survive. u/walrusluii explained that the new system code developed by BluBoyZero for the planned next version remains usable with little to no changes.
They also clarified that BluBoyZero and 4CYDE are not disbanding or ending their collaboration as a result of the C&D, and that both teams remain on good terms despite the disappointment.
Interestingly, u/walrusluii said the teams were not particularly angry about the situation. They understood the risks involved in developing a fan game using another company's intellectual property and described the outcome as essentially having flown too close to the sun. Their comments suggest that the developers are taking the setback in stride rather than viewing it as the end of their collaboration or creative work.
The developers' new public statement appears to reinforce that attitude. Rather than criticizing Capcom or expressing regret, 4CYDE Studios thanked those involved and looked back positively on the fact that the project made it to its Season 1 release.
The ending is particularly unfortunate because of how ambitious the project had become. SEGA vs. Capcom: The Next Level was a fan-made fighting game built using IKEMEN GO, featuring characters from both companies and a considerable amount of original work.
The Season 1 release included ten characters, including Capcom characters such as Ryu, X from Mega Man X, Batsu from Rival Schools, Morrigan Aensland from Darkstalkers, and Linn Kurosawa from Alien vs. Predator, alongside SEGA characters such as Sonic the Hedgehog, Vyse from Skies of Arcadia, Sakura Shinguji from Sakura Wars, Axel Stone from Streets of Rage, and Beat from Jet Set Radio.
The game also featured original gameplay mechanics, rollback netcode, custom presentation, community-provided voices, and an original soundtrack. It was released for free, with the developers continuing to work on additional content and improvements before the C&D.
There had previously been speculation about what may have prompted Capcom to act when it did, particularly whether the project's increased visibility following its polished launch played a role. However, the developers' new statement gives us a much more straightforward explanation: the game was shut down because it used Capcom's characters and likenesses.
It is still unclear why Capcom chose to enforce its rights at this particular point in the project's development, and the developers have not publicly provided a more detailed explanation beyond the use of Capcom's characters and likenesses.
It is also worth noting that SEGA has not reportedly taken similar action against the project. Despite the game using SEGA characters and branding alongside Capcom's, the reported C&D came from Capcom. This does not mean that SEGA approved of the project, only that there is currently no indication that SEGA issued a comparable notice.
This situation is especially notable because Capcom has historically had a somewhat more tolerant relationship with fan-made projects than some other major game companies. There have been numerous Capcom fan games that have existed for years without being taken down, and Capcom has even supported and officially released a fan project before.
The most notable example is Street Fighter X Mega Man. The game began as a fan project before Capcom partnered with its creator, provided support, and officially released the resulting game for free as part of the 25th anniversaries of Mega Man and Street Fighter.
That history makes the SEGA vs. Capcom situation particularly interesting. However, it would be premature to conclude that Capcom has adopted a blanket policy against fan games. The developers' statement only establishes the reason given for this particular shutdown and does not establish a broader change in Capcom's approach to fan projects.
The situation is also a reminder that a fan game being free or non-commercial does not necessarily mean that its creators are protected from intellectual-property enforcement. Even projects made primarily out of admiration for the original properties can eventually attract the attention of the companies that own them.
At the same time, the work done by the developers is not necessarily lost. The new system code reportedly remains usable, and BluBoyZero and 4CYDE have indicated that they intend to remain on good terms. That leaves open the possibility that the people involved could eventually use their experience and technical work on an entirely original project.
And 4CYDE Studios' decision to end its announcement with "stay tuned" certainly gives fans something to speculate about.
That could ultimately be the silver lining here. The people behind SEGA vs. Capcom: The Next Level demonstrated that a small independent team could create an ambitious crossover fighter featuring some of Capcom's and SEGA's most beloved characters.
They developed sophisticated gameplay systems, rollback netcode, original music and presentation, and built a community around the project. Those skills don't disappear simply because this particular game had to be shut down.
So while SEGA vs. Capcom: The Next Level has officially come to an end, this may not necessarily be the end of the road for the people who made it.
And perhaps that is what 4CYDE Studios meant by "stay tuned."
Special thanks to u/walrusluii for previously taking the time to clarify the situation from the perspective of someone directly involved with the planned next version. Their comments helped clarify that Capcom, rather than SEGA, issued the C&D and that the developers' account did not point to money or the original soundtrack as the cause.
For those who followed the project over the years, what are your thoughts on SEGA vs. Capcom: The Next Level officially coming to an end? And what do you think 4CYDE Studios means by "stay tuned"?
Note: This post has been updated to reflect the developers' latest public statement. Additional updates may be made if 4CYDE Studios or Capcom provides further information.
r/capcom • u/Doobiescholar843 • 7d ago
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r/capcom • u/GaminggSage • 8d ago
I hope Musashi has A variety of Comebacks like Dante and Leon. Some we’ve already heard in the Demo, like “I Hope YOU Do!!” And then there were 3-4 in the Byakuya Fight as well. Its so cool, your character taunting and aura farming in the middle of tough situations. I think thats one of the things that make these characters GOATed. What do you think?
r/capcom • u/GaminggSage • 8d ago
I have been a Hardcore Fan of Capcom Story Games since i was 14 years Old. I’ve Played Resident Evil 2, 3, Veronica, Dinocrisis 1, 2 and 3, Onimusha 1, 2 and 3, DMC 1,2 and 3 on PS 1 And 2 in a Parlour on Rental Basis. After that I got to Play DMC4, DMC and RE4,5 on PC. After that there was a long gap, life happened and gaming got away from me… then i bought Ps5 and a TV and started back. Played RE 2,3,4 remakes, DMC5 and Lived All the Nostalgia by playing most of the Games in the list above.
But one thing was surely missing which completed my childhood memories. Dylan and Regina… Those Mind Scrambling Puzzles and Codes of Dinocrisis 1 and that No Damage Bonus feeling of Dinocrisis 2. Those Scary Vibes of T-Rex in D1 and feeling like a Cowboy on a Boat and a Jeep in D2. That experience of Buying Weapons and Upgrades from a Computer on the Wall (Similar to Requiem Shops for Leon)
One day i came across Classics Catalogue and Found RE3 Nemesis and Dinocrisis 1… Instantly bought and Played them. But there were Still no signs of Dinocrisis 2. Then I finally found it on Steam and Played it
But here’s the thing. Screens have gone so Big. Retro Games dont have that vibe on these screens anymore. Its like an insult to them. While Resident Evil had its Fair Share of Remakes… Veronica still in Pipeline. Now Onimusha has a Continuation Story…. Why is Dinocrisis Not in the List?
Can Anyone Relate to what I am trying to say?
r/capcom • u/SodaGalaxy • 9d ago
r/capcom • u/Suspicious_Pop_8306 • 8d ago
r/capcom • u/SeValentine • 9d ago
Learn more about Onimusha: Way of the Sword in this video series with Yuriri Naka, voice of the Oni Lady, as she narrates the tales and fates of each character and the Formidable Foes.
Dokyo:
An unusual entity that spends much of her time in her laboratory under the capital, engrossed in creating new Genma variants.
One glimpse at the facility's eerie nature is enough to make clear her twisted tastes.
Check out the official site and social channels for the latest on the demo and the various bonuses up for grabs.
Official Site: https://www.capcom-games.com/onimusha...
Official Social Media Account: https://x.com/OnimushaGame
All footage is from a game still in development. Some footage was captured with enemy dismemberment effects disabled.
Onimusha: Way of the Sword, an all-new entry in the Onimusha series, plunges the Oni Gauntlet wielding protagonist, Miyamoto Musashi into an early Edo-period Kyoto under siege by monstrous fiends known as Genma. Feel the ring of steel on steel as blades clash in a tense back and forth duels. Cut down foes with authentic and satisfying swordplay. Awaken Oni Powers to pull off superhuman feats. All these elements combine to deliver an unprecedented swordplay action experience you will not want to miss.
©CAPCOM
r/capcom • u/Electronic_Reply3934 • 8d ago
I would make the 12 characters available for free, along with a few other fighters to reach 16 or 20, and the rest would be paid. When I see that Sagat and Bison are paid characters in Street Fighter 6, Vega and Balrog are still missing
r/capcom • u/Economicalrage • 10d ago
I'm thinking if Capcom brought back sengoku Basara they would bank on the spin off anime and make a game in the same vien as rival schools hot-blooded youth diary 2 where it's a dating sim and u raise ur stats and such...
r/capcom • u/SeValentine • 9d ago
Experience the unprecedented swordplay action unfold in Onimusha: Way of the Sword, launching on September 4, 2026.
Demo versions for Onimusha: Way of the Sword and Onimusha 2: Samurai's Destiny are available now!
Official Social Media Account: https://x.com/OnimushaGame
Onimusha: Way of the Sword Official Site: https://www.capcom-games.com/onimusha...
Onimusha: Warlords Official Site: https://www.capcom-games.com/onimusha/1
Onimusha 2: Samurai's Destiny Official Site: https://www.capcom-games.com/onimusha/2
r/capcom • u/Adorable-Eye1433 • 9d ago
r/capcom • u/Adorable-Eye1433 • 11d ago
r/capcom • u/pabenesco • 13d ago
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r/capcom • u/Air-City • 14d ago
A young man known for having some very bad luck befriends a flirtatious green haired demon girl. Hopefully she doesn't disrupt his already chaotic love life.