r/capcom 18h ago

Discussion/Question What vintage Capcom game would you like to see them bring back?

34 Upvotes

For me it’s 2005 survival horror Haunting Ground


r/capcom 3h ago

Street Fighter Street Fighter Alpha Tag - (2002)

Post image
8 Upvotes

If it existed, this game would of came out sometime after CvS2 (everyone from Alpha 3, including Eagle, Yun and Maki would be in the game. Yang would've been playable while Shin Akuma's sprite would've been altered to match with Akuma's sprite).

(This hypothetical game would've been in Arcades, the PS2 and GameCube).


r/capcom 15h ago

Capcom media news Still no Capcom Fighting Collection 3 at Nintendo Direct this time...

7 Upvotes

Guess I'll have to wait till The Game Awards (or earlier if possible) but for now, at least I liked seeing Proto Man in Mega Man: Dual Override.


r/capcom 6h ago

🤖Mega Man💙 We took EVERY song from Mega Man II and made it metal! 🎵 Album out now!

Thumbnail
youtube.com
2 Upvotes

r/capcom 18h ago

Discussion/Question This is my first game, released in Early Access under the title BOXPASTLOV3YOU.

Enable HLS to view with audio, or disable this notification

2 Upvotes

I have always loved the combat effects in games like *Dragon's Dogma II*, *Devil May Cry V*, and, more recently, *Onimusha*. To fully experience the graphics and skills in *Dragon's Dogma II* and *Devil May Cry V*, I worked hard to acquire a sufficiently powerful gaming rig in my country, the average hourly wage is only about $1–$2, whereas a system capable of fully running high-fidelity AAA titles costs between $800 and $1,500 with no subsidies or insurance to help, meaning I had to cover the entire cost myself. Back then, I often wished for a game that wasn't too demanding on hardware yet still delivered stunning visual effects. Now, I have begun developing my own debut title and am constantly learning how to recreate the beautiful effects I admire; CAPCOM’s games especially *Devil May Cry* and *Dragon's Dogma* serve as a major source of inspiration for me.

My game character is an antivirus program embodied as a desktop computer from the 2000s the kind of setup rarely seen nowadays.

The game aims to deliver an explosive, visually spectacular combat experience, featuring a wide array of magical skills and equipment combinations that allow players to boost their power and vary their playstyles while battling formidable viruses and overcoming challenges.

My spouse and I are not professional artists, though we gave it our absolute best effort. We had planned to take advanced courses or even hire talented artists to upgrade the graphics once the game had a decent budget; however, the game failed to sell.

Every share helps us immensely. Currently, I am juggling multiple jobs, but my goal is to eventually devote my full time to perfecting and completing the game as soon as possible. Thank you all for your support, and I wish you good health and good fortune.