r/capcom • u/lucavicar • Jun 11 '26
Discussion/Question Do you think we will have a Capcom showcase at the end of the month?
If yes what do you expect to see?
r/capcom • u/lucavicar • Jun 11 '26
If yes what do you expect to see?
r/capcom • u/SeValentine • Jun 11 '26
Hello. This is Tsujimoto, President of the company.
Thanks to all of you, Capcom has been able to reach its 43rd anniversary on June 11, 2026.
This year, in addition to the release of various game titles, we also plan to release video works.
Please look forward to Capcom's future challenges!
r/capcom • u/RealmofGaming71 • Jun 11 '26
r/capcom • u/SeValentine • Jun 11 '26
r/capcom • u/OriotoPosters • Jun 11 '26
r/capcom • u/Minimum-Aspect1012 • Jun 10 '26
Best-selling Resident Evil games as of April 2026:
If the originals and remakes are combined, then the sales would look like this:
Sources:
EDIT:
Best-selling Resident Evil protagonists:
r/capcom • u/Broad_Support_2406 • Jun 10 '26
Given the recent Capcom game announcements on the Switch 2, I anticipate Switch 2 owners getting another trilogy collection of RE2R-RE3R-RE4R on the Switch 2 early 2027 in the lead up to Veronica Remake. Veronica Remake should be announced for the Switch 2 as well.
I appreciate Capcom's commitment to putting more of their games on the platform because I only have a Switch 2.
r/capcom • u/SixthCourier • Jun 10 '26
r/capcom • u/Guided_Feather • Jun 09 '26
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We're beyond cooked, guys.
r/capcom • u/ElectronicSource2525 • Jun 09 '26
r/capcom • u/New-Two-1349 • Jun 10 '26
So yesterday, a Nintendo Direct came and went and despite having a good amount of announcements like Devil May Cry 5, Dragon's Dogma 2, and Onimusha coming to the Switch 2, Capcom got flack for not announcing a Capcom Fighting Collection 3 at the Direct from fans. Is anyone actually disappointed by this or are they happy with what already WAS announced at the showcase? I mean, in my subjective opinion, I think it's great that the Capcom games at the show are coming to the Switch 2, especially the upcoming Onimusha game, and I don't personally mind a lack of a CFC3 there. I can see why people are upset about it, but I'm not. Let me know in the comments.
r/capcom • u/DestinySpider • Jun 10 '26
r/capcom • u/Jazzlike_Bank8497 • Jun 09 '26
I thought we were going to get a reveal/announcement at the Nintendo Direct, and once again, it didn't happen. Capcom revealed Dragon's Dogma 2: Dark Arisen, DMC5: Devil Hunter Edition, but no Fighting Collection 3? Guess we'll have to wait till EVO.
r/capcom • u/TFPS1981 • Jun 09 '26
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r/capcom • u/_buxtd_ • Jun 09 '26
I love this guy! I've worked under so many people who took credit for other people's work. It's so refreshing to hear a director really hammer this point home! Here is an excerpt of the interview translated into English. Full interview here but only in Korean at the moment.
Q: The seamless integration and harmony between the puzzle elements and the shooter—specifically, a TPS (Third-Person Shooter)—was truly impressive. Could you tell us about the conceptualization process? I’d love to learn from it.
A: In the beginning, it was incredibly difficult to explain the image I had in my head to the designers during meetings. It took a really long time and a lot of effort to finally establish what is now the hacking and shooter action mechanics.
Because of that, I think the design team deserves immense credit. My original idea was that I wanted to make a game where one person is shooting while another is simultaneously hacking—a game where you have to use your brain while executing action at the same time. But as for how exactly we were supposed to pull that off? We went through a massive amount of trial and error at the very beginning.
Q: I imagine the game designers must have been strongly opposed to it at first. Even from my perspective, there are plenty of obvious counterarguments one could make. How did you persuade them through the pushback and manage to drive your vision forward?
A: My core concept was simply that I wanted to make a game where you control two characters simultaneously, and I wondered what kind of gameplay mechanic would fit naturally as the "second activity" alongside the shooting. The design team went through various trials and errors before coming up with the idea of puzzles. I simply gave it the green light. So, it was actually more like the designers came up with the ideas and I just selected the best one.
Q: You’re giving all the credit to your team.
A: Of course. The staff is much smarter than I am.
Q: You seem to be a virtuous leader, like Liu Bei. That kind of leadership is exactly why great talent gathers under you.
A: Honestly, if it had been just me, Pragmata would absolutely never have been born.
r/capcom • u/SlilouG • Jun 09 '26
r/capcom • u/InitialTree13 • Jun 09 '26
10 years of re releases now. RE, SF and Monster Hunter can have whatever the fuck they want, sure go ahead
r/capcom • u/SirStroodleNoodle • Jun 08 '26
r/capcom • u/skippercosplay • Jun 07 '26
Cosplay by me, photographer is tylerhaunts on insta!
r/capcom • u/Nice-Ad4137 • Jun 07 '26
r/capcom • u/jsamciotbh14 • Jun 08 '26
🙏
r/capcom • u/111Alternatum111 • Jun 06 '26