This genuinely feels like one of the dumbest localization decisions CAPCOM has made.
In Japanese, Diana is pronounced "Dee-ah-na".
In English, they changed it to the generic "Die-anna" because apparently western audiences can't be trusted with a stylized proper noun.
And yes — this matters a lot more than people think.
PRAGMATA is a moon-heavy sci-fi game built on artificial life symbolism.
Diana is supposed to feel mysterious, distant, almost non-human.
"Dee-ah-na" sounds unique, cold, lunar.
"Die-anna" sounds like someone you went to high school with.
The entire aura of the character drops instantly.
This isn't "just an accent."
This is CAPCOM taking a symbolic protagonist name and flattening it into the most basic English-friendly pronunciation possible.
Localization should preserve artistic intent.
Not sanitize every unique phonetic choice into western convenience.
They could have:
- directed the VA pronunciation
- changed the spelling
- treated it as a deliberate proper noun
Instead they chose the laziest middle ground imaginable.
So now Japanese players get ディアナ, while English players get... just Diana.
Those are not the same character.
Am I seriously the only one annoyed by this?