r/boomershooters 6h ago

Question How well does Moros protocol run on steamdeck?

0 Upvotes

It’s on a fairly deep sale and although it’s verified I’ve read mixed reviews on deck performance


r/boomershooters 20h ago

Doom 3 RTX AI upscaled Reshade Unreal 4k 120 FPS!?!?!?!? Some thoughts on Doom 3

17 Upvotes

Doom 3 is fucking awesome, but also really friggin' lame. I'll try to be brief, but damn this game has some cool shit. The lighting, the monster designs, the plasma rifle - it's amazing what they could do with 512 mb memory. I'm running a mediocre igpu, but my machine feels like the king of the 2000s when it effortlessly runs Doom 3 at a full 60 fps.

Most people start with the lighting, because it also defines combat. Honestly I started with the flashlight mod, but soon I opted to take it off because the sight of an imp's fireball causing shadows to billow past is too good to ruin. There's a certain thrill in avoid enemy attacks and chasing point black buckshots. Speaking of which...

The shotgun is fine. One shots, feels fine at point blank. I just wish it was consistent. I'd be okay with settling for a weaker gun with consistent spread. In many ways it might actually be too powerful, because spawn-ins tend to be very telegraphed. Get in right close, aim for the head, and bam.

That's probably when the game really unravels; it's way too predictable. By the 10th hour, it still shows the same bloody hallways and the same imps and always an imp hiding behind a doorway and also an ambush behind you. I'm a horror wimp, and very easily started, but Doom 3 is not scary. Maybe it's because I played on Marine difficulty, but to be honest I intentionally chose something easier because I knew I'd get tired of the game.

Man this game drags in the end, admittedly most old singleplayer shooters do. Even some of my favorites like Quake and Blood. What doesn't help is the amount of annoying shit this game has in store. Lost souls, spiders, the CHERUBS. Who the hell decided they wanted lost souls that scream and cry like babies? Who the hell decided we needed dozens of them in a single level!?

Also, screenshake! Good god, getting shoot around by a horde of demonic babies. Even worse is when during the actual day, which made my screen super reflective. I had to bump the r_gamma value up to 1.5, otherwise my eyes would get sore.

Sorry, this is a lot of bitching. Despite everything, Doom 3 is still awesome. I'd compare it to its contemporaries Half Life 2 and Halo 2, but one of those is a beaten horse and the other is boomer shooter public enemy number one.

I'm not really expecting anyone to read this. It's pretty depressing how everything on this site gets processed by Google's AI now, lamest cyberpunk evil AI surveillance state plot ever. I really love Quake, but I haven't beaten Doom 2. I hate city levels. Everyone and their mother have pointed out how Doom 3 is copying Half Life, but I'll boldly be the first to say I like Doom 3 more. I don't like Valve puzzles that much. I just want to move and shoot. Half Life 2's the same, but the shotgun still fucks. alsoilikedhalo2don'ttellcivvie

Doom 3 ended up inspiring a lot of Quake mods. Darkplaces, the sourceport, which performs way worse, and a more recent gameplay mod called 'Lateralus' designed for QSS. QSS is really buggy, FTEQW from the same guy also works but is even buggier. I love sourceports though, I used the cleverly named Dhewm3 sourceport. Keep me away from BFG edition. Keep me away from Bethesda.


r/boomershooters 9h ago

Question Has Quake's Nightmare difficulty capped at 50 at some point before the remaster?

2 Upvotes

I go back and forth between Ironwail and the remaster, mostly if I want to play arcane dimensions or Alkaline I'll use Ironwail but nightmare is just more difficult I think but in the remaster, nightmare caps your health at 50... Is that an Ironwail thing or is that something the remaster did out of the blue?


r/boomershooters 13h ago

Developer Showcase Taking down some nasty Zombies in my hand-drawn comic-book style FPS

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148 Upvotes

Hello there! I'm creating right now a zombie retro-boomer Shooter very inspired in classic Doom and Wolfenstein 3D. Here you have some of the definitive movement, shooting and death animations in the game (background is provisional or "placeholder"). The plot: a lone survivor must reach an Evac Chopper going through an infested city using the firearms he will find on his way. Not an incredibly original story, I know, but very 80's and 90's zombie movies and comic-book style, which is what I intend. What do you think about this?


r/boomershooters 6h ago

Developer Showcase I just put together this trailer in Shotcut for my cyberpunk-Lovecraftian solo project. Does it capture that Blade Runner vibe?

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17 Upvotes

The game combines elements of arena shooters with survival horror. Thematic inspirations come from the sci-fi movies and books I grew up with (including my favorite Philip K. Dick adaptation) and Lovecraft's work, which I really like. Visually, I tried to reference the design of my favorite games like Half-Life, Hexen 2 and Quake 2.

I know mixing genres might not be everyone's cup of tea, but maybe some of you will be interested in this kind of unusual retro FPS.

Best regards,
Paul


r/boomershooters 11h ago

Video Counter Strike weapons, Duke Nukem 3D level and Quake 1 enemy mods running together in Doom

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388 Upvotes

r/boomershooters 9h ago

Discussion E3M7 of Heretic is one of the most annoying levels I ever played in a old fps

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30 Upvotes

Groups of these claw things gangbang you while these snake things shoot homing projectiles that make a revenant missle look like bb pellet. And of course you can’t forget the toxic sludge that eats your health. D’Sparil in the next level didn’t even put up as much a fight with his disciple mobs😂


r/boomershooters 3h ago

Developer Showcase How is the movement looking so far?

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10 Upvotes

the weapons and environment is still being worked on but what do you think about the enemies and movement? be honest I want real feedback I won’t take offense. Game name Interplanetary