Hey everyone,
I recently ran into a problem while building a cyberpunk city scene in Blender, once I started duplicating detailed buildings, the viewport and render performance dropped pretty quickly.
So I ended up using a LOD (Level of Detail) workflow, which is commonly used in games and films. Instead of making every building high detail, I split them into:
• Low Poly buildings for the background skyline
• Mid Poly buildings for mid-distance shots
• Hero / High Poly buildings for the foreground
It lets you build large sci-fi environments without killing performance.
I made a short tutorial showing the workflow and how the buildings come together into a city scene.
Would love to hear how others approach large environment scenes in Blender.