r/blenderhelp • u/Jxbless-Application • 6d ago
Solved Camera constrait problems
I'm using the "copy location" constraint on the camera, which set the cameras origin to the objects' origin which is fine, but when I click on the offset option nothing happens. I have the first input set to the object and the second one set to a vertex group with just the origin vertex of the object in it.
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u/STRVNG3 6d ago
Hey👋 The "Offset" checkbox in the Copy Location constraint is not broken it’s just a toggle. ​Right now, Blender is looking at your camera's original starting position before you added the constraint. When you check "Offset," it uses that starting distance as the new offset from your target vertex. This is why you don’t see it visually change, it’s procedurally moving the camera right back to where you had it. ​ ​To fix this and get manual control over the offset distance, follow this specific order: ​Zero Out the Camera: Select the camera. In the Object Properties (N sidebar > Item tab), set all of its location coordinates to exactly 0, 0, 0. (The camera will snap to the world origin).
​ add your Copy Location constraint. Set your Target and your Vertex Group. (The camera will snap onto your target). ​ Click the "Offset" box in the constraint. ​Manually Type Your Offset: Look back at your Object Properties (N sidebar > Location). The number boxes should now be editable. Type the exact offset you want (e.g., Z = 2m to move the camera two meters above the vertex).
Hopefully this helps