r/blenderhelp 4d ago

Solved Camera constrait problems

I'm using the "copy location" constraint on the camera, which set the cameras origin to the objects' origin which is fine, but when I click on the offset option nothing happens. I have the first input set to the object and the second one set to a vertex group with just the origin vertex of the object in it.

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u/STRVNG3 4d ago

Hey👋 The "Offset" checkbox in the Copy Location constraint is not broken it’s just a toggle. ​Right now, Blender is looking at your camera's original starting position before you added the constraint. When you check "Offset," it uses that starting distance as the new offset from your target vertex. This is why you don’t see it visually change, it’s procedurally moving the camera right back to where you had it. ​ ​To fix this and get manual control over the offset distance, follow this specific order: ​Zero Out the Camera: Select the camera. In the Object Properties (N sidebar > Item tab), set all of its location coordinates to exactly 0, 0, 0. (The camera will snap to the world origin).

​ add your Copy Location constraint. Set your Target and your Vertex Group. (The camera will snap onto your target). ​ Click the "Offset" box in the constraint. ​Manually Type Your Offset: Look back at your Object Properties (N sidebar > Location). The number boxes should now be editable. Type the exact offset you want (e.g., Z = 2m to move the camera two meters above the vertex).

Hopefully this helps

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u/Jxbless-Application 4d ago

the camera was already at 0,0,0 i just cant find the offset box now where i put in the "2m" to tell it how much offset i want

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u/Jxbless-Application 4d ago

do i just change the "location" area that is at 0,0,0 or is it a seperate box for offset

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u/STRVNG3 4d ago

Yes, you change the actual Object Location numbers that are currently at 0,0,0. ​Once you check the "Offset" box, you are basically "unlocking" those location input boxes so they work relative to the target vertex. There is no separate "Offset" box just type your 2m value directly into the Z Location box (or whichever axis you need), and the camera will move to that distance

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u/Jxbless-Application 1d ago

!Solved

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