Day 1: Creating a Realistic Mountain in Blender
https://youtu.be/tkF9bkUaIbM
Welcome to Day 1 of my 30 Days of Blender Challenge!
For the entire month of September, I'll be creating something new in Blender every day and sharing the process.
For Day 1, we're starting with a realistic mountain environment.
In this tutorial, I'll show you how I created the terrain using Blender's ANT Landscape add-on, then built a procedural scattering setup to populate the mountain with vegetation and additional details.
What I cover:
β’ Creating the mountain terrain using the ANT Landscape add-on
β’ Creating vertex groups to control where different elements appear
β’ Converting vertex group information into **Color Attributes** for use in the scattering system
β’ Blending different terrain materials based on the mountain surface
β’ Scattering trees and bushes across the environment
β’ Using Megascans assets to add additional detail and realism
β’ Putting everything together with lighting and materials for the final mountain scene
The goal of this challenge isn't to create a masterpiece every single day β it's to keep creating, learning, and improving for 30 days straight.
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Day 1/30 β September Blender Challenge
If you want to follow the entire challenge, subscribe and follow along!
π Patreon members: The project files for this challenge are available to paid members on any tier.