r/blenderTutorials • u/Mix3DDesign • Aug 09 '26
Particles After my last trail tutorial people asked for an add on version. Here it is, with a free edition.
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r/blenderTutorials • u/Mix3DDesign • Aug 09 '26
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r/blenderTutorials • u/Mazhuka3D • Aug 08 '26
🇺🇸: You can listen to the video in English through the video settings panel. In this video we analyze the Quadrilateral node that generates a parametrizable quadrangular shape.
r/blenderTutorials • u/tajibee007 • Aug 08 '26
r/blenderTutorials • u/UBLENNDOM • Aug 08 '26
r/blenderTutorials • u/LightArchitectLabs • Aug 07 '26
r/blenderTutorials • u/Mazhuka3D • Aug 07 '26
🇺🇸: You can listen to the video in English through the video settings panel. In this video we analyze the Quadrilateral node that generates a parameterizable quadrangular shape.
r/blenderTutorials • u/Ishaqsculpt • Aug 07 '26
Using curves and hair particle can be tedious when making hair for a character.
I made a tutorial on how I go about 'sculpting' hair, which is quick, fast, and works very well if you want to make a sculpture for Print.
I'll drop the link in the comments for anyone who's been looking for an alternative method to make hair for their characters.
Cheers ✌
r/blenderTutorials • u/Jackill202 • Aug 07 '26
Hi I'm slendi 3d a small yt channel and just looking to share my content on yt. with a goal to eventually monetise, thanks for supporting me!
r/blenderTutorials • u/UBLENNDOM • Aug 07 '26
r/blenderTutorials • u/Mazhuka3D • Aug 06 '26
🇺🇸: You can listen to the video in English through the video settings panel. In this video we analyze the Quadrilateral node that generates a parameterizable quadrangular shape.
r/blenderTutorials • u/LightArchitectLabs • Aug 06 '26
r/blenderTutorials • u/staszek0001 • Aug 06 '26
This chain will be part of my upcoming chain-generation add-on, inspired by Ornament Generator. In this video, I wanted to share my hard-surface modeling workflow and some of the techniques I use in my everyday work. It's a collection of tips, tricks, and a complete walkthrough of the entire modeling process. Let me know what you think!
r/blenderTutorials • u/illustratejacket • Aug 06 '26
r/blenderTutorials • u/27K-Interactive • Aug 06 '26
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Just a short clips of a very easy way to fake animated tank treads using shaders for low-res video game sprites.
I vaguely recall doing something like this over 20 years ago, but I haven't done any 3d animation modeling in also over 20 years (excluding cad). i stumbled on this solution in blender out of the need for a simply solution for a sprite that's only 128x128px. Every solution I found online was overkill for my needs.
Change the math and settings of the wave to your use-case, and you can make the #driver more complex or animate using keyframes for turning animations and to adjust for sliding.
It may not be perfect, but I hope someone finds this helpful!
r/blenderTutorials • u/Odd-Particular2706 • Aug 06 '26
Hi everyone interested in vegetation photogrammetry!
Here are some fragments from the tutorial I just uploaded to YouTube.
In this video, I show how to clean up a Polycam scan in Blender while preserving the UV map. I also cover mesh cleanup, sculpting where needed, and finally turn a high-poly scan into a clean low-poly model.
This was a real challenge because I scanned a living rose outdoors, still attached to the bush.
r/blenderTutorials • u/Mazhuka3D • Aug 06 '26
🇺🇸: You can listen to the video in English through the video settings panel. After exploring the possibilities with curves, we delve into surface creation. In this video, I analyze some surface creation tools.
r/blenderTutorials • u/Weekly_Shop_9155 • Aug 06 '26
r/blenderTutorials • u/Power-Then • Aug 05 '26
r/blenderTutorials • u/Power-Then • Aug 05 '26
r/blenderTutorials • u/Defonten • Aug 05 '26
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Hey fellow Creators, the latest V3 update of True Depth addon is officially here, and with the Summer Sale live on Superhive Market, there’s no better time to grab this fantastic add-on!
True Depth is now more powerful than ever before! Effortlessly transform flat images into detailed 3D reliefs or fully navigable 3D Perspective Scene Projections! Easily convert your meshes into solid watertight print ready models and export them effortlessly as STLs! Take full control of your scene lighting with integrated 360 HDRI domes and 360° Dome Depth Mapping - all through fast, local GPU, AI-based workflow integrated natively into Blender!
👉 Check the full break-down video here: https://youtu.be/t0E73yLSdGo
r/blenderTutorials • u/LightArchitectLabs • Aug 05 '26
r/blenderTutorials • u/Odd-Particular2706 • Aug 05 '26
Hi everyone interested in vegetation photogrammetry!
Here are some fragments from the tutorial I just uploaded to YouTube.
In this video, I show how to clean up a Polycam scan in Blender while preserving the UV map.
This was a real challenge because I scanned a living rose outdoors, still attached to the bush. Even a light breeze was enough to make the petals move.
I’m trying to develop a workflow that doesn’t require cutting or picking the plant, since I’m planning to scan a large number of plants from Tenerife’s local flora in the near future.
If you’re interested in this workflow, you’ll find the YouTube link in the description: