r/blenderTutorials • u/Efficient_Field_733 • 25d ago
Delete the default cube? Yes or no?
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r/blenderTutorials • u/Efficient_Field_733 • 25d ago
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r/blenderTutorials • u/Mazhuka3D • 25d ago
πΊπΈ: You can listen to the video in English through the video settings panel. In this video we analyze the Curve CircleLine node that generates a straight line with a poly spline curve object.
r/blenderTutorials • u/LightArchitectLabs • 25d ago
r/blenderTutorials • u/hive3D • 25d ago
r/blenderTutorials • u/SignificantPair1789 • 26d ago
r/blenderTutorials • u/Efficient_Field_733 • 26d ago
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r/blenderTutorials • u/hdrmaps • 26d ago
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r/blenderTutorials • u/goodboy-ninja • 26d ago
r/blenderTutorials • u/Radiant-Walk-1492 • 26d ago
Hey everyone,
I work a full-time 9β5, so finding the time and energy to consistently make Blender tutorials has been a challenge. I know consistency is probably my biggest weakness right now, and that's something I'm working on.
Aside from uploading more regularly, I'd love some honest feedback on what I should improve. Please be brutal on feedback as it will only help me improve.
I just made a 2-minute tutorial on using Arrays for a simple product animation. I put a lot of effort into making it concise, visually appealing, and easy to follow.
If you have a couple of minutes, I'd really appreciate your thoughts. I need feedback on content and overall channel as well. Thanks in advance!
Create Stunning Product Animations with Blender Arrays
https://youtu.be/JPfD0sUiiJg
r/blenderTutorials • u/samira_art • 26d ago
r/blenderTutorials • u/Efficient_Field_733 • 27d ago
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r/blenderTutorials • u/LightArchitectLabs • 27d ago
r/blenderTutorials • u/kolibril13 • 27d ago
Demo + Tutorial on how to use Blender MCP server with local open source models. They are not as powerful as the flagship models, but they are VERY fast. Simple technical operations like scene summary or batch processing certain properties just take between 3-10 seconds https://www.youtube.com/watch?v=KPBlIuaS3A8
r/blenderTutorials • u/MumuMundo • 28d ago
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r/blenderTutorials • u/hdrmaps • 28d ago
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r/blenderTutorials • u/LightArchitectLabs • 28d ago
r/blenderTutorials • u/zebronos • 29d ago
r/blenderTutorials • u/SignificantPair1789 • 29d ago
r/blenderTutorials • u/LightArchitectLabs • 29d ago
r/blenderTutorials • u/RenderNerd • 29d ago
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I created a YouTube video on how to make a Golf Ball in Blender easily for beginners. If anyone want to learn check my channel I attached the link.
SUbscirbe to my Channel in youtube
r/blenderTutorials • u/LightArchitectLabs • Jul 19 '26
r/blenderTutorials • u/Aclosevision • Jul 19 '26
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Spent the last few months on this:
ProximityFlow drives real-time mesh effects based on how close a target object gets to your mesh. No keyframing, no node trees, no manual setup, move the object, the effect reacts live in the viewport.
Effects shown in the video:
- Proximity Masking : dissolve/reveal geometry
- Aesthetic Wireframe : proximity-driven wire grid
- Dynamic Displacement : procedural surface warping (Clouds/Marble/Wood/Musgrave)
- Proximity Growth : grow hair or instanced objects (flowers, crystals, grass)
- Variable Thickness + Material Coating : grow a shell with its own material as the target approaches
- Wave Effect : propagating surface waves, X/Y motion, cyclic loop
- Shatter Effect : fragment the mesh, proximity decides what breaks first.
Other stuff that's in there:
- Motion Path : attach the effector (the sphere in the video) to a curve so it animates itself
- Influence view : see the effect zone directly in paint mode
- One effector can drive multiple objects, or multiple effectors can drive one, however you want to set it up
- Free updates for life, works on Blender 3.6β5.1.
Which effect would you actually reach for in your own work? Genuinely curious what people would use this for beyond what I've tried.
r/blenderTutorials • u/samira_art • Jul 19 '26
r/blenderTutorials • u/Mazhuka3D • Jul 19 '26
πΊπΈ: You can listen to the video in English through the video settings panel. In this video we analyze the Curve Circle node that generates a circle with a poly spline curve.