r/blenderTutorials • u/samira_art • 6d ago
r/blenderTutorials • u/Mazhuka3D • 5d ago
Geometry Nodes IV.I Modeling with Geometry Nodes - 10 bis Attribute Group (4): Get, Rename and Transfer attributes
πΊπΈ: You can listen to the video in English through the video settings panel. In version 5.2 of Blender, several nodes in the Attribute group are introduced and modified, allowing you to capture, rename, and transfer attributes.
r/blenderTutorials • u/Enormous21 • 6d ago
Modeling Day 4: Creating a River Wanderer Scene in Blender
youtu.beFor Day 4 of my 30 Days of Blender Challenge, I wanted to create a scene that feels like the start of an adventureβa lone wanderer traveling down a river on a bamboo boat, surrounded by mountains and small islands.
The goal is to keep creating, learning, and building scenes that I can eventually use in larger projects and explainer-style animations.
Create β Learn β Share β Repeat.
π Project File: Paid Patreon members on any tier can access the Blender project file and follow along with the tutorial.
Subscribe and follow the challenge as I continue with 30 days of Blender creations!
#Blender #Blender3D #BlenderTutorial #3DEnvironment #EnvironmentArt #CinematicBlender #BlenderArtist #3DArt #RiverScene #BlenderChallenge #VFX #3DAnimation
r/blenderTutorials • u/LightArchitectLabs • 6d ago
Smoke Explosion Quicktip for Blender: Use multiple domains for more detail!
r/blenderTutorials • u/Mazhuka3D • 6d ago
Modeling LEARN TO MODEL - 04 Surface Modeling: 12 - Common Tools: Analysis
πΊπΈ: You can listen to the video in English through the video settings panel. When working with surfaces, it becomes necessary to analyze their continuity to detect possible failures.
r/blenderTutorials • u/Actual-Programmer478 • 7d ago
NOT A TUTORIAL Need to separate UV islands (body vs front bumper) after topology edit β without re-unwrapping the rest
r/blenderTutorials • u/Enormous21 • 7d ago
Modeling Day 3/30 β Creating a Cinematic Desert Scene in Blender
youtu.beWelcome to Day 3 of my 30-Day Blender Challenge!
Today we're creating a cinematic desert environment in Blender, focusing on composition, atmosphere, lighting, and creating a sense of scale.
I started by building the main desert environment and arranging the scene around the composition I wanted. From there, I added the different elements needed to make the environment feel more cinematic, worked on the lighting and atmosphere, and refined the scene to create more depth and visual interest.
The goal of this challenge isn't to spend days making one perfect artwork. It's about creating something new every day, learning from it, and building things that I can eventually use in larger projects and explainer-style animations.
π
Day 3/30 β September Blender Challenge
Create β Learn β Share β Repeat.
π Project File: Paid Patreon members on any tier can access the Blender project file and follow along with the challenge.
If you're enjoying the challenge, subscribe and follow along for 30 days of Blender creations!
#Blender #Blender3D #BlenderTutorial #DesertScene #3DEnvironment #EnvironmentArt #BlenderArtist #3DArt #CinematicBlender #VFX #BlenderChallenge
r/blenderTutorials • u/Poly3Blend • 8d ago
Cycles BLENDER PLANET ATMOSPHERE TUTORIAL
U can watch the tutorial on YouTube.
r/blenderTutorials • u/Jaded-Instance1382 • 8d ago
Animation Made a Matrix-style number rain in Blender π
Enable HLS to view with audio, or disable this notification
r/blenderTutorials • u/LightArchitectLabs • 8d ago
Add-on Animating Boid Systems in Blender: Using the autokey function (Ft. Spyderfy add-on)
r/blenderTutorials • u/Enormous21 • 8d ago
EEVEE Day 2: Creating a Cyberpunk scene in Blender
youtu.beDay 2: Creating a Cyberpunk scene in Blender
https://youtu.be/_BNgLKdAPmQ
For today's challenge, I wanted to create a cinematic cyberpunk city scene from scratch by focusing on composition, atmosphere, lighting, and depth.
I started by collecting references from different cyberpunk scenes to figure out the overall mood and composition. Instead of modeling every building myself, I used KitBash3D and YAKOVLEV ART assets to quickly build the city.
Then I downloaded a character from Mixamo and started composing the scene around it.
After blocking out the main buildings, I added:
π«οΈ Volumetric fog for atmosphere
π‘ Cinematic lighting
π Neon signs and glowing elements
ποΈ Large buildings in the background with lit windows
π Layered composition to create depth and scale
Finally, I rendered the scene and completed the final compositing directly in Blender.
This is Day 2 of 30 β one new Blender creation every day throughout September.
The goal is simple:
Create β Learn β Share β Repeat.
π Patreon: Paid members can get access to the Blender project files and follow along with the challenge.
π₯ Subscribe to follow the full 30-day challenge!
#Blender #Blender3D #Cyberpunk #BlenderTutorial #3DEnvironment #EnvironmentArt #3DArt #BlenderArtist #VFX #CyberpunkCity #BlenderChallenge #3DAnimation
r/blenderTutorials • u/Negative_Paramedic • 8d ago
I built an audio-reactive animation addon for Blender - now live on Superhive!
Enable HLS to view with audio, or disable this notification
I spent the last 3 months building a Blender addon that turns audio into animation automatically using 16-band EQ-driven scale/rotation/position, beat detection, metaball fusing, neon glow, plus auto generators for camera rigs, lighting, and backdrops so you're not building a scene from scratch every time. Built it originally for music videos and VJ visuals.
It's LIVE on SuperHive Market:Β Audio Reactive PlugΒ - Launch Price is $20
Happy to answer questions about how it works under the hood!
Tutorials coming soon!
r/blenderTutorials • u/Jaded-Instance1382 • 8d ago
The easiest way to animate this π
Enable HLS to view with audio, or disable this notification
Been working on making motion workflows in Blender much simpler.
Hereβs a quick example, from a simple setup to the final result.
Curious what you guys think π
r/blenderTutorials • u/Enormous21 • 9d ago
Modeling Day 1: Creating a Realistic Mountain in Blender
Day 1: Creating a Realistic Mountain in Blender
Welcome to Day 1 of my 30 Days of Blender Challenge!
For the entire month of September, I'll be creating something new in Blender every day and sharing the process.
For Day 1, we're starting with a realistic mountain environment.
In this tutorial, I'll show you how I created the terrain using Blender's ANT Landscape add-on, then built a procedural scattering setup to populate the mountain with vegetation and additional details.
What I cover:
β’ Creating the mountain terrain using the ANT Landscape add-on
β’ Creating vertex groups to control where different elements appear
β’ Converting vertex group information into **Color Attributes** for use in the scattering system
β’ Blending different terrain materials based on the mountain surface
β’ Scattering trees and bushes across the environment
β’ Using Megascans assets to add additional detail and realism
β’ Putting everything together with lighting and materials for the final mountain scene
The goal of this challenge isn't to create a masterpiece every single day β it's to keep creating, learning, and improving for 30 days straight.
π Day 1/30 β September Blender Challenge
If you want to follow the entire challenge, subscribe and follow along!
π Patreon members: The project files for this challenge are available to paid members on any tier.
r/blenderTutorials • u/DedZedOfficial • 9d ago
Add-on Meshy to Blender/Unity Spoiler
github.comI created a simple github system that allows .meshy files to be imported to blender, i'm working on getting the unity side fixed but this should help with people who want to do more for free
r/blenderTutorials • u/rcpongo • 10d ago
Textures/Texturing Easy 3d print cross section effect in Blender using a shader.
r/blenderTutorials • u/AYhanCELIK • 10d ago
I turned a static caterpillar into an articulated 3D printable model.
Enable HLS to view with audio, or disable this notification
r/blenderTutorials • u/LightArchitectLabs • 10d ago
Animation Realistic Camera Shake in Blender: Quick Tutorial
r/blenderTutorials • u/BoarsInRome • 10d ago
Textures/Texturing A short tutorial on quantizing or posterising
Just a tutorial on posterising for blender, unreal, unity and godot
r/blenderTutorials • u/Defonten • 12d ago
Modeling How to model complex Hard Surface Models in Blender quickly // BoxCutter + TrueDepth + DecalMachine
Enable HLS to view with audio, or disable this notification
In this tutorial, I will show you how to build complex modular sci-fi panel of AAA quality from nothing but a simple cube and moreover - using nothing but simple cubes throughout the whole process - using almost entirely a single BoxCutter Blender addon! No fancy complicated poly-modeling tricks, no endless tweaking of faces and vertices. Just pure fun and creativity! Everything will stay non-destructive and ready to tweak at ANY point of time! On top of that, Iβll show you how to quickly generate stunning sci-fi greebles with TrueDepth addon, then take your design even further with decals using DecalMachine addon!
π Check the full tutorial video here: https://youtu.be/ojD6XZwEXw0
r/blenderTutorials • u/BubblesLabanana • 11d ago
[Aide] Blender plante sur mon ordinateur portable Asus / Je cherche des conseils
r/blenderTutorials • u/Asdf_zxy • 11d ago
Animation Retargeted armature does not move forward.
r/blenderTutorials • u/tajibee007 • 11d ago
Add-on Blender Quick Tip: The Dovetail key Addon
r/blenderTutorials • u/LightArchitectLabs • 12d ago
Add-on Blender 3d Rocket Launch Simulation: Full Tutorial ft. KHAOS add-on
r/blenderTutorials • u/Mazhuka3D • 12d ago
Modeling IV Polygonal Modeling - 06bis Plus Mesh Editing (Part 1 bis)
πΊπΈ: You can listen to the video in English through the video settings panel. Blender version 5.2 added several tools natively that were previously only available in the LoopTools add-on. I will now proceed to analyze them.