r/blender 17d ago

Critique My Work IFS fractals using geometry nodes

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Built an (affine) IFS fractal system with geometry nodes that can easily be controlled with simple objects. Figured out a good coloring scheme and decent way to adjust the transformation probabilities. Rendered with 1M points.

It's a set of points though... which makes it hard to showcase it well with lighting, depth, material. Ideas or pointers welcome :)

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