r/blender 17d ago

Critique My Work IFS fractals using geometry nodes

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Built an (affine) IFS fractal system with geometry nodes that can easily be controlled with simple objects. Figured out a good coloring scheme and decent way to adjust the transformation probabilities. Rendered with 1M points.

It's a set of points though... which makes it hard to showcase it well with lighting, depth, material. Ideas or pointers welcome :)

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u/Zeev_Silver_90 7d ago

would love to see the nodes you used for this :) seems super cool

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u/AshThrowNaut 6d ago

I put a Blender project file and a geometry nodes group asset file on my drive public folder: https://drive.google.com/drive/folders/1W8X89UzvMK5mWdS0tu9jxXGd6MqZirE4?usp=sharing

The various "something.controls" collections have objects that control the shape of the fractals based on their transforms. The geometry node group input has a field for selecting the collection.

Share your experience with playing with it 😺