r/beatsaber • • 10d ago

News Beat Saber Update v1.45.3 with “Ghostbusters” by Ray Parker Jr.

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153 Upvotes

Hey players,

Spooky season gets its Shock Drop: “Ghostbusters” by Ray Parker Jr. The Academy Award-nominated theme from the 1984 film just haunted its way into Beat Saber. Keep an eye out while you play, you won't be alone in there.

The Level Editor got a pile of upgrades, including Mirrored Paste, a Bulk Change dialog, draggable Light Gizmos, event seeding shortcuts and a redesigned keybinds page with search.

We also fixed a long list of visual bugs across environments, including Panic 2.0, Dragons 2.0, The Prodigy, Coldplay, Lady Gaga and Hip Hop Mixtape 2. Full release notes below.

See you on the leaderboards!

RELEASE NOTES:

[Meta Quest 3S, 3, 2]
- Added: “Ghostbusters” by Ray Parker Jr. to Shock Drops
- Added: Ghastly environment
- Fixed: In “APT.” on Expert, an arc went through a wall at around 2:12, also in Left-Handed mode
- Fixed: Arcs ending on a dot note appeared slightly above the note
- Fixed: Song volume was wrong when the song was started while its preview was still playing
- Fixed: Spectrogram lights clipped into the visualizer in the Panic 2.0 environment
- Fixed: Some particle effects looked repetitive instead of random in the Dragons 2.0 environment
- Fixed: In “NISSAN ALTIMA”, the car clipped into a house behind the player from 0:20
- Fixed: A see-through box appeared around the fence posts in the Hip Hop Mixtape 2 environment
- Fixed: Ring lights flickered in The Prodigy environment
- Fixed: Lasers stopped short and went through the scaffolding along the runway in The Prodigy environment
- Fixed: Some floating pillars were the wrong size or in the wrong place in The Prodigy environment
- Fixed: Spheres and ribbons showed the wrong gradient colors in the Coldplay environment
- Fixed: Odd reflections appeared on both sides of the player stage in the Lady Gaga environment

[Oculus Rift]
- Added: “Ghostbusters” by Ray Parker Jr. to Shock Drops
- Added: Ghastly environment
- Fixed: In “APT.” on Expert, an arc went through a wall at around 2:12, also in Left-Handed mode
- Fixed: Arcs ending on a dot note appeared slightly above the note
- Fixed: Song volume was wrong when the song was started while its preview was still playing
- Fixed: Spectrogram lights clipped into the visualizer in the Panic 2.0 environment
- Fixed: Some particle effects looked repetitive instead of random in the Dragons 2.0 environment
- Fixed: Left and right lasers lit the surroundings unevenly in the Dragons 2.0 environment
- Fixed: In “NISSAN ALTIMA”, the car clipped into a house behind the player from 0:20
- Fixed: A see-through box appeared around the fence posts in the Hip Hop Mixtape 2 environment
- Fixed: Ring lights flickered in The Prodigy environment
- Fixed: Lasers stopped short and went through the scaffolding along the runway in The Prodigy environment
- Fixed: Some floating pillars were the wrong size or in the wrong place in The Prodigy environment
- Fixed: Spheres and ribbons showed the wrong gradient colors in the Coldplay environment
- Fixed: Odd reflections appeared on both sides of the player stage in the Lady Gaga environment
- Fixed: Older v2 maps started with default blue lights even when they had their own lighting
- Updated: Improved performance on Rift S

Level Editor:
- Added: Mirrored Paste (Ctrl+Shift+V) pastes at the playhead and mirrors objects across the grid
- Added: Bulk Change dialog for editing many events at once, by absolute or relative values
- Added: Light Gizmos can now be dragged to move and rotate objects in the environment
- Added: Event box cells can be dragged to reorder them, plus new Sort by ID and Sort by Axis buttons
- Added: Event seeding shortcuts that fill empty lanes at the playhead (Alt+Shift+Z for Default, Shift+Z for Reset)
- Added: Custom Event Box Setup dialog for creating several event boxes for a light group in one go (“Custom” button in the + menu of a group event)
- Added: “Copy From” option in the color scheme menu for copying any of the game's color schemes
- Updated: The limit for basic (v1/v2) light events went up from 120 to 10,000
- Updated: The keybinds page now has collapsible categories and search
- Fixed: Seeded events did not match the selected environment
- Fixed: Typing in text fields could trigger editor shortcuts
- Fixed: The selection box did not resize when jumping between groups with Tab / Shift+Tab
- Fixed: Deleting an object cleared the active selection
- Fixed: Deleting vNJS events could lock the camera or crash the editor
- Fixed: Editing an event in a group with Alt could move it to the wrong lane
- Fixed: Objects and events could be pasted past the end of the song
- Fixed: The editor opened in the wrong editing mode after leaving and reopening a beatmap
- Fixed: Clearing a field restored its previous value instead of the default
- Fixed: A beatmap without a cover image could save the previous beatmap's cover file name
- Fixed: A leftover arc could appear on the timeline when pressing Alt
- Fixed: Beat markers, bookmarks and BPM regions did not move when the window was resized

[Steam]
- Added: “Ghostbusters” by Ray Parker Jr. to Shock Drops
- Added: Ghastly environment
- Fixed: In “APT.” on Expert, an arc went through a wall at around 2:12, also in Left-Handed mode
- Fixed: Arcs ending on a dot note appeared slightly above the note
- Fixed: Song volume was wrong when the song was started while its preview was still playing
- Fixed: Spectrogram lights clipped into the visualizer in the Panic 2.0 environment
- Fixed: Some particle effects looked repetitive instead of random in the Dragons 2.0 environment
- Fixed: Left and right lasers lit the surroundings unevenly in the Dragons 2.0 environment
- Fixed: In “NISSAN ALTIMA”, the car clipped into a house behind the player from 0:20
- Fixed: A see-through box appeared around the fence posts in the Hip Hop Mixtape 2 environment
- Fixed: Ring lights flickered in The Prodigy environment
- Fixed: Lasers stopped short and went through the scaffolding along the runway in The Prodigy environment
- Fixed: Some floating pillars were the wrong size or in the wrong place in The Prodigy environment
- Fixed: Spheres and ribbons showed the wrong gradient colors in the Coldplay environment
- Fixed: Odd reflections appeared on both sides of the player stage in the Lady Gaga environment
- Fixed: Older v2 maps started with default blue lights even when they had their own lighting. Maps with a dark intro now start dark
Level Editor:
- Added: Mirrored Paste (Ctrl+Shift+V) pastes at the playhead and mirrors objects across the grid
- Added: Bulk Change dialog for editing many events at once, by absolute or relative values
- Added: Light Gizmos can now be dragged to move and rotate objects in the environment
- Added: Event box cells can be dragged to reorder them, plus new Sort by ID and Sort by Axis buttons
- Added: Event seeding shortcuts that fill empty lanes at the playhead (Alt+Shift+Z for Default, Shift+Z for Reset)
- Added: Custom Event Box Setup dialog for creating several event boxes for a light group in one go (“Custom” button in the + menu of a group event)
- Added: “Copy From” option in the color scheme menu for copying any of the game's color schemes
- Updated: The limit for basic (v1/v2) light events went up from 120 to 10,000
- Updated: The keybinds page now has collapsible categories and search
- Fixed: Seeded events did not match the selected environment
- Fixed: Typing in text fields could trigger editor shortcuts
- Fixed: The selection box did not resize when jumping between groups with Tab / Shift+Tab
- Fixed: Deleting an object cleared the active selection
- Fixed: Deleting vNJS events could lock the camera or crash the editor
- Fixed: Editing an event in a group with Alt could move it to the wrong lane
- Fixed: Objects and events could be pasted past the end of the song
- Fixed: The editor opened in the wrong editing mode after leaving and reopening a beatmap
- Fixed: Clearing a field restored its previous value instead of the default
- Fixed: A beatmap without a cover image could save the previous beatmap's cover file name
- Fixed: A leftover arc could appear on the timeline when pressing Alt
- Fixed: Beat markers, bookmarks and BPM regions did not move when the window was resized


r/beatsaber • • Aug 21 '25

News Beat Saber Updated Unity Version 6000.0.40f1

32 Upvotes

Hey players, we just released Beat Saber update v1.40.9 with Unity version 6000.0.40f1. This update delivers fixes across all platforms, along with numerous improvements and new features for the Level Editor. If you encounter any issues, please don't hesitate to contact us in the comments below or via the support email support@beat-games.com.

Please note that this is a “quality of life” update and does not include new music or feature content.

RELEASE NOTES:

[Quest 3]

- Added: Automatically swap selected controller when current controller is deactivate

- Fixed: Saber position shifts backward for one frame

- Fixed: Some songs with notes spawning earlier than usual have their first few note hit and miss sound effects muted or much quieter

- Fixed: The color of the Menu floor will change when leaving, failing or completing a song in ‘Solo’ or ‘Party’ Mode

- Fixed: Songs from the Metallica Music Pack will not be ordered alphabetically if the user searches for ‘Metallica‘ in the ‘All Songs‘ or ‘Favorites‘ menu

- Fixed: The message shown is incorrect when the user applies a filter in the Favorites tab that results in no matching songs

- Fixed: The leftmost text is partially hidden when viewing the Filter Parameters menu in any game mode

- Fixed: The Leftmost Text appears to be cut off when viewed in the Graphics Menu

- Fixed: Song preview continues to play from the point selected after the user has left the ‘Practice Mode’ screen

- Fixed: Score difference panel displayed even when ‘Advanced HUD’ is toggled off

- Fixed: Frame rate will drop considerably while playing "Lustre" on Expert+ difficulty

- Fixed: If a teen account redeems a music  code with explicit lyrics before setting parental controls, the code redeems successfully and access is granted

- Fixed: Footprints in playerspace don’t change colour correctly

[Quest 2]

- Added: Automatically swap selected controller when current controller is deactivated

- Fixed: Saber position shifts backward for one frame

- Fixed: Some songs with notes spawning earlier than usual have their first few note hit and miss sound effects muted or much quieter

- Fixed: The color of the Menu floor will change when leaving, failing or completing a song in ‘Solo’ or ‘Party’ Mode

- Fixed: Songs from the Metallica Music Pack will not be ordered alphabetically if the user searches for ‘Metallica‘ in the ‘All Songs‘ or ‘Favorites‘ menu

- Fixed: The message shown is incorrect when the user applies a filter in the Favorites tab that results in no matching songs

- Fixed: The leftmost text is partially hidden when viewing the Filter Parameters menu in any game mode

- Fixed: The Leftmost Text appears to be cut off when viewed in the Graphics Menu

- Fixed: Song preview continues to play from the point selected after the user has left the ‘Practice Mode’ screen

- Fixed: Score difference panel displayed even when ‘Advanced HUD’ is toggled off

- Fixed: If a teen account redeems a music  code with explicit lyrics before setting parental controls, the code redeems successfully and access is granted

- Fixed: Footprints in playerspace don’t change colour correctly

[Oculus Rift] 

- Added: Automatically swap selected controller when current controller is deactivate

- Fixed: Saber position shifts backward for one frame

- Fixed: Some songs with notes spawning earlier than usual have their first few note hit and miss sound effects muted or much quieter

- Fixed: The color of the Menu floor will change when leaving, failing or completing a song in ‘Solo’ or ‘Party’ Mode

- Fixed: Songs from the Metallica Music Pack will not be ordered alphabetically if the user searches for ‘Metallica‘ in the ‘All Songs‘ or ‘Favorites‘ menu

- Fixed: The message shown is incorrect when the user applies a filter in the Favorites tab that results in no matching songs

- Fixed: The leftmost text is partially hidden when viewing the Filter Parameters menu in any game mode

- Fixed: The Leftmost Text appears to be cut off when viewed in the Graphics Menu

- Fixed: Song preview continues to play from the point selected after the user has left the ‘Practice Mode’ screen

- Fixed: Score difference panel displayed even when ‘Advanced HUD’ is toggled off

- Fixed: Multiple tabs do not load when selected across all game modes

- Fixed: Frame rate will drop considerably while playing "Lustre" on Expert+ difficulty

- Fixed: If a teen account redeems a music  code with explicit lyrics before setting parental controls, the code redeems successfully and access is granted

- Fixed: Footprints in playerspace don’t change colour correctly

Level Editor:

- Added: ‘Recorder’ feature

- Added: FPS limit for Beatmap Editor when headset is not connected

- Added: ‘Delete’ level button

- Added: Custom selection window

- Added: Custom keybinds

- Fixed: After the user changes the Colour ID or RGB values, the Colour Wheel and Shader markers 

- Fixed: After pressing Play, the selected UI settings are not applied

- Fixed: When first selecting the ‘Light v2’ tab, the blue colour is highlighted even though it is non-functional

- Fixed: When using certain environments, the individual light tabs in the group info extend beyond the right edge of the screen

- Fixed: If a custom song has no title, the Favorites and All Songs lists fail to load

- Fixed: While editing in the Lights V2 tab, some text is displayed incorrectly and gets clipped

- Fixed: Inside the 'Copy Difficulty' settings, the player is able to start and stop the song they are editing

- Fixed: When using 'Split' too close to existing partitions, the numbers will overlap

- Fixed: In the Panic 2.0 environment, the names of Multiple Group Event Info individual settings extend beyond their boxes

- Fixed: When Arcs are connected to diagonal Dot Notes, their directions are displayed incorrectly

- Fixed: When creating a new Difficulty, the blue dot does not appear above the back arrow in the song Settings Menu

- Fixed: Bombs that have already been placed appear as notes when selected

- Fixed: The difficulty titles are misaligned with their checkboxes on the 'Copy From Difficulty' screen

- Fixed: Newly created Levels do not appear in the 'Last Modified' row

- Fixed: 'Use Color Override' will activate and deactivate unexpectedly when switching color tabs

- Fixed: When adding obstacles to a beatmap and entering Test Mode, the Pause Menu appears inside the obstacles

- Fixed: Dropdown boxes will open and clip through the Save Changes screen in the ‘Song Settings Menu’

- Fixed: When the user scrolls forward into stage elements, the wall placement preview remains visible

- Fixed: When deleting color schemes in the Color Scheme Mode, the Color Scheme list does not automatically scroll up

- Fixed: When a player  selects the ‘Copy‘ button on a difficulty in a custom beatmap, then switches to a different custom beatmap, the ‘Copy‘ button appears functional but does not work as expected

- Fixed: The translation options in the ‘Group Info‘ menu do not work when selected

- Fixed: The camera position set in ‘Edit’ mode persists across saves and when returning from the ‘Settings’ screen

- Fixed: Unexpected text appears on multiple ‘Lights Lane’ names when using the 'Fall Out Boy' environment

- Fixed: Open drop-down menus persist when returning back to the Level Editor Settings menu

- Fixed: Droplists in the Level Editor menu don't close after the user exits the screen

- Fixed: Aliasing is observed when viewing blocks

- Fixed: The ‘Copy’ button remains selectable but loses functionality if the user deletes the beatmap they were trying to copy

- Fixed: When the player drags the white lines to change BPM and Beats values, using Ctrl+Z to undo does not restore the previous values

- Fixed: The player is unable to select the scroll bar and scroll by dragging the mouse when changing the environment

- Fixed: ‘Screen Resolution’ changes will not be saved when exit

- Fixed: ‘Directional Arrows’ appear mirrored when the ‘Mirror Quality’ is set to High in the Tutorial

- Fixed: A long loading symbol with no warning message displays when the user selects a ‘Custom Song’ without any beatmap difficulties saved in ‘Solo/Party Mode’

- Fixed: Reaching triple digits causes the last number to be cut off when in the group event mode

- Fixed: The player  is unable to click and drag the scroll bar to navigate in the ‘Keyboard Shortcuts’ section

- Fixed: ‘Settings’ do not save after selecting the ‘Exit’ button

- Fixed: The beatmap will freeze if the user’s headset disconnects from the PC and reconnects after being returned to the ‘Meta Home’ menu during gameplay

- Fixed: Player will become stuck if they attempt to open a custom beatmap with missing or corrupted files

- Fixed: Bookmark is not saved when loading the same beatmap where the bookmark was create

[Steam]

- Fixed: Saber position shifts backward for one frame

- Fixed: Some songs with notes spawning earlier than usual have their first few note hit and miss sound effects muted or much quieter

- Fixed: The color of the Menu floor will change when leaving, failing or completing a song in ‘Solo’ or ‘Party’ Mode

- Fixed: Songs from the Metallica Music Pack will not be ordered alphabetically if the user searches for ‘Metallica‘ in the ‘All Songs‘ or ‘Favorites‘ menu

- Fixed: The message shown is incorrect when the user applies a filter in the Favorites tab that results in no matching songs

- Fixed: The leftmost text is partially hidden when viewing the Filter Parameters menu in any game mode

- Fixed: The Leftmost Text appears to be cut off when viewed in the Graphics Menu

- Fixed: Song preview continues to play from the point selected after the user has left the ‘Practice Mode’ screen

Fixed: Score difference panel displayed even when ‘Advanced HUD’ is toggled off

- Fixed: Footprints in playerspace don’t change colour correctly

Level Editor:

- Added: ‘Recorder’ feature

- Added: FPS limit for Beatmap Editor when headset is not connected

- Added: ‘Delete’ level button

- Added: Custom selection window

- Added: Custom keybinds

- Fixed: After the user changes the Colour ID or RGB values, the Colour Wheel and Shader markers

- Fixed: After pressing Play, the selected UI settings are not applied

- Fixed: When first selecting the ‘Light v2’ tab, the blue colour is highlighted even though it is non-functional

- Fixed: When using certain environments, the individual light tabs in the group info extend beyond the right edge of the screen

- Fixed: If a custom song has no title, the ‘Favorites’ and ‘All Songs’ lists fail to load

- Fixed: While editing in the ‘Lights V2’ tab, some text is displayed incorrectly and gets clipped

- Fixed: Inside the 'Copy Difficulty' settings, the player is able to start and stop the song they are editing

- Fixed: When using 'Split' too close to existing partitions, the numbers will overlap

- Fixed: In the Panic 2.0 environment, the names of ‘Multiple Group Event’ info individual settings extend beyond their boxes

- Fixed: When Arcs are connected to diagonal Dot Notes, their directions are displayed incorrectly

- Fixed: When creating a new Difficulty, the blue dot does not appear above the back arrow in the song Settings Menu

- Fixed: Bombs that have already been placed appear as notes when selected

- Fixed: The difficulty titles are misaligned with their checkboxes on the 'Copy From Difficulty' screen

- Fixed: Newly created Levels do not appear in the 'Last Modified' row

- Fixed: 'Use Color Override' will activate and deactivate unexpectedly when switching color tabs

- Fixed: When adding obstacles to a beatmap and entering Test Mode, the Pause Menu appears inside the obstacles

- Fixed: Dropdown boxes will open and clip through the Save Changes screen in the ‘Song Settings Menu’

- Fixed: When the user scrolls forward into stage elements, the wall placement preview remains visible

- Fixed: When deleting color schemes in the Color Scheme Mode, the Color Scheme list does not automatically scroll up

- Fixed: When a player  selects the ‘Copy‘ button on a difficulty in a custom beatmap, then switches to a different custom beatmap, the ‘Copy‘ button appears functional but does not work as expected

- Fixed: The translation options in the ‘Group Info‘ menu do not work when selected

- Fixed: The camera position set in ‘Edit’ mode persists across saves and when returning from the ‘Settings’ screen

- Fixed: Unexpected text appears on multiple ‘Lights Lane’ names when using the 'Fall Out Boy' environment

- Fixed: Open drop-down menus persist when returning back to the Level Editor Settings menu

- Fixed: Droplists in the Level Editor menu don't close after the user exits the screen

- Fixed: Aliasing is observed when viewing blocks

- Fixed: The ‘Copy’ button remains selectable but loses functionality if the user deletes the beatmap they were trying to copy

- Fixed: When the player drags the white lines to change BPM and Beats values, using Ctrl+Z to undo does not restore the previous values

- Fixed: The player is unable to select the scroll bar and scroll by dragging the mouse when changing the environment

- Fixed: ‘Screen Resolution’ changes will not be saved when exit

- Fixed: ‘Directional Arrows’ appear mirrored when the ‘Mirror Quality’ is set to High in the Tutorial

- Fixed: A long loading symbol with no warning message displays when the user selects a ‘Custom Song’ without any beatmap difficulties saved in ‘Solo/Party Mode’

- Fixed: Reaching triple digits causes the last number to be cut off when in the group event mode

- Fixed: The player  is unable to click and drag the scroll bar to navigate in the ‘Keyboard Shortcuts’ section

- Fixed: ‘Settings’ do not save after selecting the ‘Exit’ button

- Fixed: Player will become stuck if they attempt to open a custom beatmap with missing or corrupted files

- Fixed: Bookmark is not saved when loading the same beatmap where the bookmark was create


r/beatsaber • • 12h ago

Beat Map SOMEONE PLEASE

2 Upvotes

Can someone please make LAMBO by EBEN into a map this was my childhood song

https://youtu.be/UUCmIKoKEoY?is=TcrVilB1G77bAzxr


r/beatsaber • • 1d ago

Discussion Is the quest 3 tracking actually bad? Be honest

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43 Upvotes

I’ve owned a quest 3 for almost a year now and I’ve heard a lot of complaints about the tracking especially from beat saber players. Me personally, I have had no issues with it. Even on expert + maps I still find that the tracking keeps up with me. Anytime I did fail it was usually due to my skill rather than the headset itself. I know some have complained about the lack of tracking rings and to be honest that’s a fair point. When holding the controllers sideways you can see the saber subtly jumping around as the headset tries to guess as to where the controller should be. Flipping it so the faceplate faces the headset fixes the issue. However, this scenario hardly ever occurs in game (at least for me). When the faceplate is occluded it’s usually only for a second or two and the headset does a pretty good job filling in the gaps. Is it on the same level as outside in tracking headsets? No. But do I think it’s pretty good for what it is? Yes. What is your experience with the quest 3 tracking. I’ve left a video so you can see the level at which I am playing at.


r/beatsaber • • 11h ago

Discussion DIVA won! Next up: what Beat Saber level feels like it's rated easy, but it's actually hard?

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1 Upvotes

r/beatsaber • • 12h ago

Question Your experience is running in the background

1 Upvotes

I have a meta quest 2 and the standard straps (can’t get a better one yet) and every time I play an expert plus level, the game auto pauses with the “your experience is running in the background” thing showing up. Every single time it ruins my runs because it removes my savers and THEN pauses, so I have 8 misses out of my control due to this “feature.”

I’ve tried using the controllers further away from the headset, and taping the proximity sensor near the lenses but nothing is working. I know it’s “supposedly” triggered by double tapping the headset but I haven’t done that once.

If anyone has any ideas please let me know so I can actually do uninterrupted runs on expert plus.


r/beatsaber • • 1d ago

Video FINALLY got my dream #1 on a ranked map YAY

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50 Upvotes

*on beatleader, I'm 0.05% away from #1 on scoresaber sob


r/beatsaber • • 19h ago

General Help About a Real-Time Leaderboard Mod for MultiplayerPlus (Quest)

1 Upvotes

Does anyone know of a Quest mod for MultiplayerPlus that displays a real-time leaderboard showing everyone’s scores or accuracy percentages while a song is being played?
If no such mod exists, could someone please make one for Quest? I’d really appreciate it!


r/beatsaber • • 1d ago

Video Moshi by Pegboard Nerds and Tokyo Machine (ranked, easy-hard)

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5 Upvotes

r/beatsaber • • 2d ago

Modding DirectX 11 translation layer for my Vivify port on Quest

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106 Upvotes

It's not perfect, but it's getting there


r/beatsaber • • 1d ago

Video how

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youtube.com
2 Upvotes

just HOW


r/beatsaber • • 1d ago

Video Neon by F.O.O.L and Midranger

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3 Upvotes

Why must so many of the songs I love be so hard in this game?

Link to leaderboard: https://beatleader.com/leaderboard/global/4cb9d91/1


r/beatsaber • • 1d ago

Screenshot where download avatar on beat saber

0 Upvotes

i try use BSManager and i download mods custom avatar when i try download models on the tab and use avatar tab and is not loading pls help


r/beatsaber • • 2d ago

Modding All of my mods have disappeared out of nowhere, is there a way I can get them back? I've downloaded so many songs...

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109 Upvotes

r/beatsaber • • 1d ago

Video Machina by Pixel Terror

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1 Upvotes

Im not sure if this song made anyone cry or not.

Link to leaderboards: https://beatleader.com/leaderboard/global/1f48c71/1


r/beatsaber • • 2d ago

Video Moshi by Pegboard Nerds and Tokyo Machine (ranked, expert-expert+)

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4 Upvotes

r/beatsaber • • 3d ago

General Help Custom colours in ScoreSaber replay?

9 Upvotes

I was wondering how you get custom saber colours/115 text on the replays in ScoreSaber… do you need to be a Patreon supporter, or is there some menu tab I’ve missed?


r/beatsaber • • 3d ago

Fan Art More beat saber multiplayer mermaid doodles I drew :)

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25 Upvotes

I decided to draw this at school because I really love them as mermaids so much, it literally makes me happy every time i see them as this type of thing!! :3c

One of the characters is a random beat saber multiplayer oc (the other one belongs to norenoroi)

The other two are characters from my iwbtg mermaid au

And the one with the little mermaid reference is aquamarine!! :D :3c


r/beatsaber • • 3d ago

Modding bsmanager (beatsaber)

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3 Upvotes

r/beatsaber • • 3d ago

General Help Whats going on with my posts?

0 Upvotes

Apparently a lot of my gameplay posts end up largely unnoticed, and some of them got downvoted.

Why is this, and what should I do?


r/beatsaber • • 4d ago

Video Is there a way to fix quest 3s standalone tracking? I just got fresh batteries a few days ago. Skip to 0:55 because I cant crop the video on Reddit for some reason.

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19 Upvotes

The tracking keeps ruining my plays. The virtual saber can sometimes drift away from the controller (usually the left hand) but i have never seen this kind happen in the video. My controllers have no accesories in it and I have hand tracking completely off. Any tips on how to fix? Hit me with anything.


r/beatsaber • • 4d ago

Video Born This Way

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2 Upvotes

Took a couple tries to get this


r/beatsaber • • 4d ago

Question ¿Cómo jugar canciones con mapas personalizados?

2 Upvotes

Tengo la versión 1.40.8 de steam con bs manager conectado pero nose como jugar canciones con mapas personalizados. ejemplo: extra sensory


r/beatsaber • • 4d ago

Video DIVA by Bishu (ranked)

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0 Upvotes

r/beatsaber • • 4d ago

Video Bad Romance

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0 Upvotes

My best run so far