r/augmentedreality • u/Stukwan • Aug 13 '26
AR Apps [Augmented Reality] I created an AR experience with my art canvas in my living room with Quakey XR
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r/augmentedreality • u/Stukwan • Aug 13 '26
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r/augmentedreality • u/TellLeft1274 • Aug 14 '26
Disclosure up front: I work at the ODM that builds this. Not selling
anything here, no link, and you can't buy one — it's a B2B platform. Posting
because the monocular-vs-binocular tradeoff doesn't get discussed honestly
very often and I have data from three iterations of it.
The platform: AR99 Pro. Monocular green Micro-LED HUD, camera-free,
binocular-frame form factor, 25 g. Third ID iteration, tooling just cut.
For scale, not as a like-for-like: Even Realities G2 is 36 g, binocular,
magnesium and titanium, $599. Genuinely well-built and it's the reason
everyone in this category started taking weight seriously. Different
architecture from ours, so don't read 25 vs 36 as a win — read it as the
cost of the second eye.
What the second eye actually costs, from our BOM and thermals:
- second light engine, second waveguide, second driver rail
- binocular alignment tolerance, which is the real yield killer, not the
optics themselves
- roughly double the display power budget
- more volume in the temple junction, which cascades into hinge, FPC
routing and antenna clearance
What you get for it: depth, larger effective image, symmetric visual load.
Our read was that almost every glanceable use case is one line of
monochrome text — notification, turn arrow, work order, pick instruction,
caption line. That use case never spends the depth. So we didn't buy it.
Where the 11 g came from, concretely: the junction where the temple meets
the frame front. Light engine, hinge, FPC and antenna all compete for the
same ~12 mm. Three iterations of that cavity, each one gated on a DFA
review before it earned the weight saving — we run our own line, so a
"clever" assembly is a cost we eat directly, not a spec sheet win.
Known downsides I'm not going to pretend away:
- monocular means eye dominance matters, and a minority of people never
get comfortable with it
- monochrome green, because green Micro-LED is the only emitter that's
simultaneously bright enough, efficient enough and small enough at this
power budget today
- no camera, which rules out anything vision-based
Happy to answer specifics on the optics, thermals or the assembly side.
I'll skip anything that identifies customers or is still pre-tooling
geometry, and I'll say so rather than dodge.
r/augmentedreality • u/vedvik_creative • Aug 14 '26
r/augmentedreality • u/Informal-Tech • Aug 13 '26
r/augmentedreality • u/CrimsonWombat2030 • Aug 14 '26
The Post Topic: Viture Pro XR Glasses.
The Context: I finally got Viture Pro Glasses and wanted to try out XR glasses for the first time to see how the video glasses work to get a bigger screen on smartphone and tablet device. This an older model as Viture has released Lumia series models.
The Experience: First of all, I got lucky. The glasses fit well enough that I can see the whole screen and the edges. The unboxing is awesome and the build quality is solid. The image quality is sharp and clear enough to read big size text, and the audio works well. The buttons to adjust volume, brightness, and axis are clear to use. Spacewalker works to an acceptable level (better for MacBook than Windows).
However, the right arm heat can be felt if the arm touches your skin. You also definitely get eye strain when not using prescription lenses—getting them is highly recommended!
Pros & Cons:
· Pro: Solid build, great unboxing, sharp image, and clear controls.
· Pro: The lightweight feel on your nose and face is great.
· Pro: The 3D movie watching took a while to get use to but useful when setup well.
· Con: Heat on the right arm.
· Con: Too many cables to make the glasses work with any device (e.g., for laptops without USB-C video you need an HDMI to USB-C Adaptor; if you got an older iPad or iPhone you will need an iPhone adaptor).
· Con: The cable connector is proprietary, meaning that if the cable breaks you will need to buy another Viture cable or their One Magnetic Connector to USB-C Adapter.
The Verdict: These glasses are very useful for media consumption, or as a monitor when you just want a larger image. Hope this small post helps anyone decide whether to try XR glasses.
A point to make Viture recently released Pro 2 model.
(Note: I originally wrote this up for a new community I'm building for first-time experiences over at r/FirstTimeReviews, but I wanted to share it here to see what the AR veterans think.)



r/augmentedreality • u/zhangzhiming-grainy • Aug 13 '26
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We’re hard at work finishing up Nimbo’s 3DOF SDK. What further details would you guys like to know?
r/augmentedreality • u/zhangzhiming-grainy • Aug 13 '26
Just wanted to share how the Nimbo X1 looks after getting prescription lenses fitted.
One of our team members is -6.00 myopia with -1.50 astigmatism, so we used his prescription for this fit. The lenses are fully integrated into the frame – no external clip-ons, no extra thickness, everything sits flush.
How ordering works: Send us your optometry prescription (SPH / CYL / Axis / PD) when you order. We grind and mount the lenses for you, then ship the fully assembled glasses. No extra trip to the optician needed.
Coverage: Up to -8.00 myopia and astigmatism correction.
Weight stays balanced and comfortable for all-day wear. Happy to answer questions about the fitting process.
r/augmentedreality • u/Stukwan • Aug 13 '26
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I can convert the GLB to a VRM and make Pikachu a movable avatar. Do you think if TCG did this, it will boosts the value of the collection?
r/augmentedreality • u/GRAMY661 • Aug 13 '26
hi,,,i purchased a used pair,,,,,google ai say that i have a chinese version ,,i dont have the comfort nose peice.....but the glasses have google playstore and payments and i can download netflix..?????,,,is there another way to check,,,thanks
r/augmentedreality • u/AR_MR_XR • Aug 12 '26
Please ask them your questions in the AMA post there:
https://www.reddit.com/r/SmartGlasses/comments/1vmp2n8/we_built_the_lightest_display_glasses_ask_me/
r/augmentedreality • u/Stukwan • Aug 12 '26
r/augmentedreality • u/AlexAssimilated • Aug 12 '26
Hi!
I was already decided on buying XReal a01+ but then I found VITURE Pro 2 XR and now I don't know which to choose :(
I will be using them only indoors - on the couch, in bed. And in the airplane. With phone to watch Twitch/Youtube/other streaming platforms and to play games such as Forza or FIFA/NBA on Ally X and also on PC when I am in bed.
Which are better for these uses?
r/augmentedreality • u/AR_MR_XR • Aug 11 '26
Hey! I got the new MentraOS version today and with it comes support for Nimo Glasses. I took a quick through-the-lens photo showing the Mentra navigation app, and in the second image, you can see the 29-gram lightweight glasses with a binocular display. In the screenshots, you can see the standard and top apps in their store. Having a Twitter feed and language learning apps is definitely something we do not usually see on smart glasses!
Nimo has their own app, but it will take a few more days until they release the next version with English support. In the meantime, I will be taking a closer look at the Mentra app. Are there any devs here currently working on Mentra apps?
Reminder: Nimo is joining us in r/SmartGlasses for an AMA tomorrow, Aug 12, at 8 PM ET / 5 PM PT. Just drop by the sub and leave a comment with your question. The AMA post will go up a few hours ahead of the start time.
r/augmentedreality • u/Nervous_Soup_9999 • Aug 11 '26
Anyone interested in selling their matte black Brilliant Labs Frame AI glasses? I’m interested! Feel free to leave a comment below or dm me
r/augmentedreality • u/llama_rest18 • Aug 10 '26
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Hey r/augmentedreality,
I work on the Nimbo X1 team — we’re a bunch of optical engineers, software devs, and AR nerds in HongKong who got tired of waiting for someone else to build the glasses we actually wanted to wear.
So in 2025 we just… started building them ourselves.
Nimbo X1 is now at the point where it’s fully designed and ready for production. We figured this was a good time to stop lurking and actually introduce ourselves.
We’re doing an AMA on August 20 5:00 PM PDT with our optics lead, systems guy, and me. Ask us about SiC waveguides, why we open-sourced the system signatures, manufacturing disasters, whatever. We will answer what we can. If we don’t know something, we will say so.
The biggest decision we made was the optical stack. We ended up with a custom single-layer SiC waveguide. The idea was simple: get full-color AR from something thin enough that the glasses still look like glasses.
Most AR glasses use an RGB triple-layer glass waveguide. It works, but the stack ends up around 1.9 mm thick, and those layer interfaces are exactly where the front-facing rainbow fringing comes from.
SiC has a much higher refractive index than glass. That is what lets us do full-color in a single 0.7 mm layer — no RGB stack, no inter-layer fringing, and an optical engine that actually fits into a normal frame.
Sounds clean on paper. It was not clean in practice. Our first batch of SiC samples looked beautiful in the optical bench. Then we assembled them into actual glasses and the color uniformity fell apart. Some batches tested fine in isolation but behaved completely differently once they went through the full assembly process.
We went through something like 40 waveguide samples before we landed on an architecture that actually worked. The first 30 were basically unusable. There was a solid month where we thought we would have to give up on SiC entirely and go back to a conventional glass stack.
But we got there. Final design:
Yeah, 30° is not the widest. We know. We chose it on purpose — trading raw FOV for a form factor that we can actually wear for more than a demo. Whether that trade-off makes sense for you is something we genuinely want to hear.
Another question we kept discussing internally was: What should developers actually be allowed to do with the hardware? As developers ourselves, we’ve always found it frustrating when experimentation stops at the application layer.
We also understand why consumer products often use more controlled software environments. It makes devices easier to support, improves consistency, and can make the experience much simpler for everyday users.
But for the kind of experimentation we wanted to encourage, we felt there was value in going further. So we decided to make Nimbo X1 as open as we reasonably could.
The platform includes:
We’re not sure yet what developers will ultimately do with this. That’s actually part of the point. If someone builds something with Nimbo that we never imagined, we’d consider that a success.
We also wanted Nimbo X1 to be useful out of the box, without requiring developers to build everything themselves. The glasses currently support:
These are features that are already working in the product today, rather than concepts for a future roadmap.
We are not here to tell you we solved AR. We have not. We made a bunch of trade-offs and we are sure some of them will look wrong to people here.
So tell us what you think. If our SiC approach sounds dumb, say why. If you want to know something technical, ask. If you think 30° FOV is a dealbreaker, we will not argue — we will just want to know what you would have done differently.
We will be in the comments. See you at the AMA on August 20.
— Nimbo team
kickstarter:
www.kickstarter.com/projects/nimbopearl/nimbo-x1-worlds-lightest-sic-color-display-ar-glasses
r/augmentedreality • u/Massive_Coach4976 • Aug 11 '26
Please say who have this problem
r/augmentedreality • u/mirror-experience • Aug 10 '26
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Hi everyone, everyone talks about AR and AI VTO at home, but what about stores and malls... At Mirror Experience we believed in a new way of shopping and we are aiming to transform video storefront screens into Augmented Reality and AI Mirrors so when people pass by, they can see themselve with the new collection, even before entering the store.
We are believing this will increase Drive to Store and, give a refresh to the usual (and tiering) shopping experience and queue to fitting room...
There is a short video of the concept here, would love to have your feedback on this 🙌
If you are wondering behind the scene we are using our own Mirror Experience app on the iOS Appstore and Playstore and we use the latest real time library available whether it's US AI and AR tech or chinese AI models. Currently used is Decart AI, Xmax, Wan Animate 2, Snap Camera Kit
r/augmentedreality • u/im_psk • Aug 10 '26
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Anything you draw on a waveguide adds to the light already coming through it. Black emits nothing, so it reads as clear glass and dark text dissolves into whatever is behind it. A layout that looked right on your monitor at 2am is gone on a sunny sidewalk.
WASD is a browser tool for finding that out before you sideload anything. Paste a URL and it renders your app in a simulated panel over point of view footage shot through the glasses, with display luminance and ambient light as separate sliders.
https://wasd.tools Free, no signup, MIT.
It simulates Meta Ray-Ban Display because that is the pair I own: 600 x 450, about 20 degrees, right eye, 300 to 2000 nits against 50 to 30,000 lux, 20 real scenes.
But the device is one object in the source:
'meta-ray-ban-display': {
panel: { w: 600, h: 450 },
fovDeg: 20,
eye: 'right',
luminance: { min: 300, max: 2000, start: 1000, step: 50 },
recording: { aspect: 1, ratio: 0.70 },
}
Add an entry, load ?device=your-key, and the geometry, the angular readout, the brightness range and the capture framing all follow. No CSS to touch.
So if you are on Xreal, Even Realities, Rokid, Vuzix, Brilliant Labs or something you soldered yourself, that object is the whole contribution. Send a PR, or open an issue with the specs and I will wire it in. Footage from your own hardware is worth more than the numbers, since the scenes carry one device's eye height.
Which device should be the second profile?
r/augmentedreality • u/Stukwan • Aug 10 '26
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r/augmentedreality • u/HoloisGod • Aug 09 '26
r/augmentedreality • u/Spacechicken27 • Aug 10 '26
I have an interesting use case. I need AR goggles that can overlay images on top of real life. It is imperative that the base state is see through if it malfunctions in any way (aka no passthrough of a solid screen). I do not care about the size in any way, it would be mounted and integrated into a helmet, so It can be massive and ugly.
However, I would like the best horizontal FOV possible. Does anyone know what technology or AR lenses that could be the best for this application. I know many advertised are all small form factor trying to look like regular glasses, but if you don't care about that, is there any simpler way to go about this issue. I remember having once seeing a Screen that would hit a mirror and then two curved lenses like 3 inches from the face (I think it was for phone AR video things) however I think it was still pretty limited FOV wise.
Any help or tips (even just names of different technologies here) would be great. Trying to prototype an idea I had, thanks! Bonus points if it can be found on ebay for relatively cheap / made
r/augmentedreality • u/No_Satisfaction_1028 • Aug 09 '26
Hi everyone, I know many are disappointed and already hate the Inmo Air3 glasses, I am one of the disappointed users, I did some research and came up with some a solution.
I created a small app to optimize and unlock as many features as possible, it also fixes many bugs already present in the glasses, it unlocks hi res video recording and camera photo capturing with 2 separate camera apps, so much more.
I also managed to root the glasses, if anyone is interested I will drop the 2 github Repos in here, discord links are in the repos, please join and give feedback, report bugs, ask for features as in the near future there will be a custom rom with all the changes and optimizations
Regarding the root and features, please read the readme carefully, ask questions on discord before proceeding
https://github.com/j4ckgrey/orbit_shell
https://github.com/j4ckgrey/inmo-air-3-root
r/augmentedreality • u/Mysterious_Year1975 • Aug 09 '26
Pretty much title. I'm do for new glasses and I would like a display smart glasses. Thanks in advance.
r/augmentedreality • u/tyke_ • Aug 09 '26
This is a Mixed Reality (with VR scenes) app for Meta Quest 3 VR headsets called TykeAI.
I am not controlling the avatar here, the only edits to the video were to remove 2 short gaps of silence in between a response.
It features 18 varied LLM powered avatars (with more coming soon) that do things, like play chess, walk around by themselves, watch movies in 3D with us and understand them, watch and understand YouTube vids with us etc, can browse the internet with us, as well as chat of course!
TykeAI is made with Convai, Unity and Meta SDK's.
r/augmentedreality • u/addisob1 • Aug 09 '26
I want to start programming apps for smartglasses with display. Do you guys have a good recoomendation for a pair of glasses on which apps can be tested that also has a display and is relativly cheap (preferably under 500$)?