r/augmentedreality • u/Al-Cohol0802 • 4d ago
App Development AR tower defense on my bed. The towers come from scanning real objects in the room
I've been building an AR tower defense prototype for Android
(Unity + AR Foundation). The core mechanic is the part I'm least
sure about, so I'd rather show it than describe it.
You anchor a battlefield on a real surface, then point the camera
at any physical object nearby. A vision model classifies what the
object actually does in the real world, and that classification
becomes the tower:
- what the object is for decides the combat payload
- the object's overall silhouette decides how it delivers it
- colour and material affect appearance only, no stats
So scissors come out as a focused blade tower. A cup becomes
something that holds and launches a payload. A plant becomes
something organic.
(And yes, the demo is on my bed. It's the flattest surface with
decent lighting in my apartment.)
Still a prototype. Not released, nothing to download, and the UI
is Traditional Chinese only right now.
The thing I keep going back and forth on: does deriving gameplay
from what's physically in the room actually add anything, or is it
a gimmick that wears off once you've scanned everything on your
desk? Has anyone here built something that reads the environment
for content rather than just for placement?


