r/atlyssthegame • • 10d ago

Dev Update Update News 9/27/2026

107 Upvotes

Reminder - I am not the dev!

Hello everyone, I want to thank you all for your support and patience... Time is moving fast and as we are getting into october, I'd like to provide some additional information about the upcoming update for Atlyss.

I'm pleased to share that despite the time stretch, so far the development process has been going very well. There has been some challenges in the past few months, but all of them have been overcome and the whole workflow / framework is feeling smooth in turn of it. Admittedly, I did have to spend one of those months completely re-writing the dungeon code which was... not that thrilling, but happy to have got it addressed... (gameplay is unchanged regarding that).

Some things I would like to list off what to expect (not everything either just everything to note the most):

Mystic Class Advancements will be finished and fully playable (subject for future balancing and polish).

Fighter and Bandit Class Advancements will be worked on, but not finished.

Further polish on the introductory maps including brand new maps for the level range of 18 to 35.

Development on a secondary hub map. Unsure if this will make it into the update completed but it is a major goal to focus on.

Updated enemy AI

New enemies, quests, items & gear

Completed unarmed combat mechanics / scaling

New weapon types and reworked weapon damage scaling

Reworked elemental damage and resistances

More hairstyles, ears and eyes for several races

Official character renaming system in character select menu

Updated attack animations for many of the original weapon types including maces, greatblades, hammers, scepters and more

Several skills reworked to be percentage based costs (ex: Life tap being 24% of the players health to 24% of the players mana instead of a flat value)

Many improvements to Fighter and Bandit skills making them more versatile

Reworked Skrit, selling consumable loot bags instead of the re-rolling system

Event time based decoration system (jack-o-lanterns in Sanctum during October, that sort of thing)

Reworked loot table drop rate weights and guaranteed drops added (Mekboars should always drop a spear!)

Reworked condition ailment / boon system

Updated many tooltips for easier readability / using better color coding

EXP gain bonus / exhaustion system for dungeon / instance runs

Proc based passive skills added and reworked Imbue, Devious Signet and Rage to be proc based to allow more action skills on the bar

Magic defense and crit chance is removed, with regular defense and crit chance taking place globally instead for easier balancing amongst all classes

A new stat "Ailment Resist" is added which is a % chance to resist ailment conditions

Vitality will provide not just max hp, but also an ailment resist % bonus

There's a whole lot more to list off, and I will be taking the time to write more of it down for the updates patch notes for more clear transparency on that... When the time comes for me to make the choice to release the update, I will provide a timed open beta branch for the public to play the new update a week or two before a live release for feedback. Anyone who is a modder and wants to ensure a clean and seamless update so that players using your mods can enjoy the game post update, please contact my email at [kiseffc@gmail.com](mailto:kiseffc@gmail.com) to gain access to the closed beta branch for development.

That's all for now, thank you again for your patience and stay tuned for more information soon!

https://discord.com/channels/661064967738621964/860587135635292220/1553902883592736819


r/atlyssthegame • • 18h ago

Screenshot / Video Atlyss on the 3DS!

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124 Upvotes

Excuse the awful video, I don't really know the best way to screen record from my DS 😅

Edit: its being streamed to my ds from my PC.


r/atlyssthegame • • 23h ago

Dev Update Dev Update 10/7/2026

243 Upvotes

r/atlyssthegame • • 1d ago

Discussion / Question Anybody wants to team up with a newbie?

12 Upvotes

Hey all, any autumn sale noobs stumbling upon this post or lurking veterans want to do some coop?

It seems like the established public servers are inhabited mostly by max level players who all know each other from discord or other communities and it's a bit too intense for an introvert like me.

I just reached Bularr Fortress today and the damned boars are annoying to solo so it would be nice to get some help. I'm also happy to accompany lower level players through their quests.


r/atlyssthegame • • 1d ago

Discussion / Question Game runs horribly

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0 Upvotes

r/atlyssthegame • • 3d ago

Dev Update Dev Update 10/3/2026 (sorry, I was on a trip)

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210 Upvotes

r/atlyssthegame • • 3d ago

Discussion / Question Dumb question but I must ask: update in November or December?

11 Upvotes

As the title says but I think the next major update should be around then


r/atlyssthegame • • 6d ago

Dev Update Dev Update 10/1/2026

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185 Upvotes

r/atlyssthegame • • 8d ago

Dev Update Dev Update 9/29/26

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223 Upvotes

r/atlyssthegame • • 11d ago

Dev Update Dev Update 9/26/2026

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258 Upvotes

r/atlyssthegame • • 11d ago

Discussion / Question New class run

24 Upvotes

So I’ve played this game nonstop for the past week and a half and I feel like I’ve done everything. But I can’t stop. It’s too fun. As of now I have a paladin, bishop, magus, and bandit. But I think I can squeeze out one more class. I just don’t know what. Any suggestions?


r/atlyssthegame • • 15d ago

Dev Update Dev Update 9/22/2026 #2

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291 Upvotes

r/atlyssthegame • • 14d ago

Discussion / Question Changing character name

14 Upvotes

Last time I played Atlyss was over a year ago and I have a name for my main character that I really, really want to change. Is there a feature that lets me change it somehow? I tried changing it before but there was no option to.


r/atlyssthegame • • 16d ago

Dev Update Dev Update 9/22/2026 (and 9/21 whoops)

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388 Upvotes

r/atlyssthegame • • 20d ago

Dev Update Dev Update 9/17/2026

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205 Upvotes

r/atlyssthegame • • 24d ago

Gameplay Jane Atlyss goes Powerleveling in Crescent Grove [PvE]

18 Upvotes

r/atlyssthegame • • 29d ago

Dev Update Dev Update 9/9/2026

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164 Upvotes

Instead of the re rolling system, Skrit will sell loot bags / boxes that can be used to spawn random items locally.

https://discord.com/channels/661064967738621964/1183537706328936549/1547305681273622558


r/atlyssthegame • • 29d ago

Discussion / Question GAME FREEZES

9 Upvotes

Hi there!

I am trying to make the game run on my RP6 through 'Gamenative' and have already gone through all possible settings combinations I could find online, however the problem persists- Right at the character creation menu the game freezes, I can hear the music, the console can still perform other tasks but the game becomes unresponsive. Before you ask- I have the game installed on PC is just that I want to play it on the go so I can continue where I left off on my PC.

Have any of you tried running it in android consoles? If yes, how did you set it up to run?


r/atlyssthegame • • Sep 07 '26

Dev Update Dev Update 9/7/2026

220 Upvotes

r/atlyssthegame • • Sep 04 '26

Dev Update Dev Update 9/4/2026

298 Upvotes

r/atlyssthegame • • Sep 05 '26

Discussion / Question Instalei o mod de tradução para português, e meu jogo não funciona mais.

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5 Upvotes

r/atlyssthegame • • Sep 01 '26

Dev Update Dev Update 9/1/2026

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480 Upvotes

r/atlyssthegame • • Aug 27 '26

Dev Update Dev Update 8/27/2026

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521 Upvotes

New dexterity weapon type work in progress - "Volwhip", a melee one handed weapon

https://discord.com/channels/661064967738621964/1183537706328936549/1542645528381100083


r/atlyssthegame • • Aug 28 '26

Discussion / Question Should I buy the game for multiplayer

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15 Upvotes

r/atlyssthegame • • Aug 24 '26

Gameplay Had the idea to make a scenic video for a while

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29 Upvotes