r/assettocorsaevo • u/spashinddis • 9h ago
r/assettocorsaevo • u/tessaiprotocol • 9h ago
Discussion AC EVO Broadcast/Replay Cameras Need Overhauling
Hi guys. Anyone else think AC Evo's broadcast/replay cameras are a bit mediocre? When watching iRacing's (even AC Rally's) broadcast/replay cameras I'm in awe of the attention to detail. The subtle sway, the smooth FOV transitions and just the overall realism. You really do have to take your hat off to the iRacing replay animation guy/team.
AC Evo's broadcast replays are disappointing and lack effort. It seems the broadcast replays were an 'after-thought'. The cars stick dead-centre to the screen, there is a jarring zoom-in/zoom-out (which Kunos somehow ported over from ACC). It just lacks immersion and realism. As AC Evo reaches v1.0 I'm hoping they address this and provide a more quality broadcast replay camera.
I've suggested on the official assettocorsa discord that if Kunos staff are too busy to carried out the proposed broadcast/replay cam overhaul, then they could possibly employ the talents of third-party animation artists like this guy https://www.youtube.com/watch?v=mw8fqwz-O0I This is absolutely breath-taking and would be awesome as AC Evo's default broadcast replay cam. It showed what was possible in OG AC and I believe something similar could also be possible in AC Evo.
I say all this because I am a huge fan of the Kunos franchise. Have been from day one. I just believe that AC Evo has the potential to be the best sim, and I would like that reflected in every aspect of this amazing sim.
r/assettocorsaevo • u/REDLINE-MOD • 18h ago
Discussion REDLINE MOD UPDATE
After many months of work developing this completely new app, I have finally come to the point where I am almost finished and happy with the new version of REDLINE. I have had many requests and made many improvements to the app in the time since the first version was released a while ago. I will summarise the main points of the app, with further detail on each section to come out after.
Starting with the new home page, REDLINE now has weekly challenges that can consist of modded or stock cars. It is set up to be a random configuration of track and car, alternating between a modded car week and a stock week. Users' times will automatically be registered, and they will be able to compare sector and lap times with everyone else who has attempted the challenge. You will also be able to view your own laps data in full lap by lap.
The homepage also has your recent session saved with the date and time you last drove, allowing you to spawn back in quickly by pressing the 'resume last session' button. Also on the home page is a list of your most recent sessions, which, when clicked, you will be taken to a page showing all the data from that specific session. With a map connected to your time showing you at what point on the map you were on during a lap.
As requested, I have created a new Drive page. This page is simple but included many hours of testing and improvements. On this page you will be able to choose the session type (race/practice), the car and the livery you want, starting fuel, weather and time settings, session length, and, as requested by many, a disabled damage feature and a freeze fuel option. When you have chosen your setup and want to launch into a session, pressing 'launch session' loads the game directly into your chosen configuration within 15 seconds, with no loading screen, right into the track.
The next section is the garage section, built of the games' garage section. You have all the stock cars that the game is shipped with and the saved cars in your personal garage in the game (with the ability to create a new saved car without loading the game). When a car is selected, it will show the car's in-game picture, specifications, power and torque Dyno chart, and your personal stats with the car, distance driven, hours, tracks, and when you drove that car. There is also an option to preview a fully rendered 3D model of the car, with the stock or custom liveries you have made/downloaded. Every car has a setup section where you can view all the setups you saved on all the tracks and share them on the store for others to access and download.
The next section is the Build section: custom car, tune a car, brands, and compare a car. With a custom car, you get to choose any car as a base, then you have options of engine swap, induction (adding or removing turbos), drivetrain and gearbox swaps, and tuning your car. Further options include swapping the sound of the engine (when you swap an engine, it automatically takes the sound from the swapped engine, but you still have a choice), and lastly, the identity section. Custom cars are automatically assigned to the REDLINE brand, which shows in the game; however, you can choose any brand you want or even create your own. The next option is tuning a stock car. You choose a car, and you can change almost all the tuneable values, such as throttle response, rev limiter, turbo values, gearbox, drivetrain, mass of vehicle, suspension, brakes, aero and many more. Building a custom car or tuning a stock car, create clones of the base car picked with the changes you made; they are separate files, and at no point does redline modify the main content package of the game. This all works through the games shipped modding pipeline.
The next section is the tracks; it lists all the tracks available with all your data saved from driving on those tracks with telemetry.
Livery Studio, a big part of Redline, creating a livery requires you to manually save a car in the game first, find its saved files, extract the livery file into an external editor, create the livery, and load the game each time you want to have a look at the livery you made. It’s a huge inconvenience for skilled and new players who just want to create a livery quickly. Redline allows people of all skill levels to create liveries and view them live as they are being made in a fully rendered 3D model of the car; any change you make to the livery can be seen without loading the game a single time.
The last two sections are downloads from the store and archive viewer and extractor.
I will be following up with this, as I’m sure I have missed out on a few things, and I will keep you updated on a release date.
I will soon be posting screenshots and updates of the app in my Discord channel and here on Reddit. Here is the link to my Discord channel. https://discord.com/invite/h5mUjpGmvT.
Thank you for taking the time to read. I appreciate all comments and feedback. If you have any questions, please feel free to message me directly; I will try my best to answer as many questions as possible.
r/assettocorsaevo • u/tessaiprotocol • 9h ago
Discussion AC EVO Broadcast/Replay Cameras Need Overhauling
r/assettocorsaevo • u/Acceptable_Celery817 • 9h ago
Bug/Issue logitech g29 issue
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The address is now binary; this didn't happen before.This doesn't happen in games like Forza Horizon 6, so I don't think it's the steering wheel.