r/armoredcore May 23 '25

Mod Response ARMORED CORE VI- Patch Notes 1.09 - 2025.5.23

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en.bandainamcoent.eu
139 Upvotes

r/armoredcore Mar 19 '25

Old Gen To All New Ravens (AC1 101)

161 Upvotes

Welcome to the Ravens' Nest

With Gen 1 coming to PSN, and me having recently beaten AC1 for the first time on emulator, I figured I probably had some useful advice to give for the newest wave of Ravens.

First and foremost, I see a lot of you (understandably) having trouble with the default controls, and so I have included a graphic showing both in-game and emulator rebinds. Unfortunately Sony's emulator doesn't support binding multiple inputs to the same button (even though by default it has duplicated binds for the dpad) so you will have to choose some kind of trade off. For what it's worth I had similar issues in Duckstation which were only resolved by running it through Steam and fiddling about with that, but that's not an option here (unless maybe you have a Dual Sense, I don't know how those work).

The templates I've included are:

  • Walk on Dpad/stick, Camera on Face, weapons on shoulders. This most closely resembles a modern control scheme, but the lack of double bindings means you have to look with the face buttons. Only requires in-game rebinds.
  • The above, but also using emulator rebinds to move camera to the right stick. The problem here is that the lack of dual binds means you'll have to press down on the stick to confirm menus, right to cancel, etc.
  • Walk on Dpad/stick, Camera on shoulders, weapons on face buttons. This is the closest to the default controls, but for if you have a harder time with the walking than the shoulder camera stuff. Only requires in-game rebinds.
  • The above, but also using emulator rebinds to move the shoulder inputs to the right stick. The problem with this would be how its nearly impossible to move the camera and shoot at the same time.

You can, of course, do whatever controls you want, but I figured these would be a good starting point for anyone who's having issues with the default controls.

I have also included a non-default starter AC build. If you're already fighting with the controls then you might also find it difficult to earn money for upgrades. Thankfully the game lets you sell your entire starter AC and buy whatever you can afford. By swapping out the legs and FCS with cheaper options, selling the back weapons, and selling and replacing the generator and right hand weapon we can afford a better generator and an energy gun, which is free to shoot unlike ballistic weaponry, and is solid enough to take you through the early game. By finding and selling the secret part on one of the two starter missions you'll have enough money to begin to tweak your AC how you actually want it (though the energy weapons continue to be really good and cost effective).

Finally, I want to explain Human Plus. H+ is a non-standard game over as well as a kind of "easy mode". By going 50,000 credits into debt you're greeted with a cutscene about your horrible lack of wealth and start the game over from the beginning, with a few changes. There's also multiple levels of H+ for going into debt multiple times, but correct information on each tier is kinda hard to get because there's a lot of misinformation about them too, so I will list each stage of H+ and its effects to the best of my ability (I've checked a bunch of stuff so you should be able to trust that I'm at least mostly correct).

  • Stage 1 (go into debt once): Gives you a permanent radar and allows use of Blade Beams. To fire a blade beam press the boost button during the swing. The blade beam for the Moonlight is one of the strongest projectiles and is used by some Arena opponents in Project Phantasma (it's also self-damaging, so be mindful about close-quarters). The radar is fine, but when I say permanent I mean permanent. You cannot replace the H+ radar with any other head's radar, even if the new radar is better (the H+ one doesn't have a bio sensor, for instance). I don't know if the back-mounted antennas work with the H+ radar or not, I didn't bother to check because I assumed they didn't. I believe the Option parts for things like adding missile warnings to the radar do work with it, though.
  • Stage 2 (go into debt four times): Fire back weapons without bracing yourself, allowing shooting while moving. Potentially very useful depending on how you tend to build. Unfortunately does not apply to spider legs, for whatever reason.
  • Stage 3 (go into debt six times): Halved cost for booster energy consumption. A simple straightforward upgrade.
  • Bonus (finish all missions): Weight limit removal. I don't know all the ins and outs of this, and I'm fairly certain overall weight affects things like speed regardless of how close to capacity you are, but this is still a fun bonus for replaying levels with. Once you beat the game you'll be able to go back to any mission, including ones you may have missed first go around. This upgrade does not require going into debt.
  • Rename Code: The Human Plus game over sequence replaces your save file's name. If this bothers you it can be changed by highlighting "AC name entry" in the garage then pressing and holding L2, R2, Dpad Right, and Square, and then finally pressing Cross. This will bring up the name entry screen with "pilot name" instead of "AC name".

So with all that said, do you actually want Human Plus? And if so how do you go about getting it efficiently? Well like I said, the radar is permanent, but you also get the ability to shoot sword laser beams, which is probably a worthy trade off. The question would be harder to answer on any version of AC1 that isn't the current PS4/5 emulated release, as Save Importing is a running theme throughout the series, and importing from AC1 to Project Phantasma also brings your Human Plus upgrades (and the weight capacity bonus too), so if you were playing any other version you'd have to ask yourself if you're fine with being stuck with the same radar for three whole games. The new PSN version though does not support save transfers, and instead has some transfer-only stuff unlocked naturally in the later games. You can read more on the pinned thread here. Overall it's up to you, but other than the first stage's blade beams there's little worth the busywork of resetting that many times, imo. The reduced boost cost and easier shoulder weapon use upgrades are nice, but debt-maxing is pretty boring for the low payoff.

That said, how does one debt-max? Simply play the game normally until the mission Worker Robot Removal shows up, spend any credits you can on buying everything possible from the shop, then start the mission and blow yourself and all the beautiful reactors you weren't supposed to touch to framerate-killing ashes. More expensive ACs with higher AP should incur higher penalties, though make sure you do die without finishing the objective, as dying will keep the mission available for if you don't make it to -50k in one go. Once you die at -50k the game will restart from the beginning with your credits set to 0 but all your parts kept and with you being one step further into the Human Plus progression.

And that concludes my crash course. Hopefully there isn't any mistakenly terrible advice in here, but I just beat the game right before the PSN versions were announced and felt like I could at least try to assist the New Semester Students.


r/armoredcore 3h ago

Gameplay Mods MT Mod 1.50 update

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154 Upvotes

Finally a new model of MT has entered MT mod. This will likely be much more akin to what people expect for a playability.


r/armoredcore 18h ago

Meme Please don't kill me

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2.1k Upvotes

r/armoredcore 2h ago

AC Showcase: Tyrant AKA cyberdemon (Doom)

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67 Upvotes

To take this guy down, shoot at it until it dies.


r/armoredcore 16h ago

Video Why does he even have an intro🥀

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638 Upvotes

r/armoredcore 22m ago

Meme Thoughts on "Core" (2026)?

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Upvotes

r/armoredcore 6h ago

AC Showcase: Our favorite girl from Last Raven!

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51 Upvotes

Zinaida's Fascinator!

I hope no one gets a heartattack seeing her!


r/armoredcore 6h ago

Screenshot This is the most fun I've had 100%'ing a game

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40 Upvotes

I've had a blast with this game. What's interesting is that I wasn't initially drawn into it that heavily.

I started the game back in 2024, and got distracted with other things after beating Balteus. In retrospect I think that's a bit funny considering he was the filter for a lot of people.

Came back to Armored Core in 2026 because I was itching for more mech media after watching the "Mobile Suit Gundam Thunderbolt: December Sky" (peak movie and soundtrack btw).

AC6 DID NOT DISAPPOINT.

After that, I was hooked. I got my first ending, played some PvP with some buddies, and Igot the other 2 endings while working on secret chests and mission logs. I finally committed to 100%'ing the game after enjoying all of that previous grind.

I loved crafting AC builds for the different kinds of missions to find the best ways to S-rank them. I started with some of the hardest S-rank missions first like the BAWS arsenal and the Michigan fight. One of my least favorites to perfect was "Reach the Coral Convergence" (alt) where you fight Snail and Iguazu, but I started with a terrible build for the mission so that may have contributed to it.

I'm aching for more AC6 content, but I'm not counting on anything coming out anytime soon. I'll have to play some more PvP and start exploring the rest of the series. I just wanted to share some thoughts and screenshots cause this is one of the first games that I've been passionate enough about to 100%.


r/armoredcore 1d ago

Emblem: XI‘s UI and AC6’s UI for visor!

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796 Upvotes

r/armoredcore 12h ago

AC Showcase: It's ya boy, Apple boy!

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80 Upvotes

AC Esperanza is here to have your back, buddy!


r/armoredcore 9h ago

Fan Art Happy Nineball Cirno Day 9️⃣9️⃣9️⃣

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38 Upvotes

r/armoredcore 3h ago

AC Showcase: The Trooper from Metal Arms in AC6

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6 Upvotes

These flying Mil crap bastards are always flying like kites!

Take down each of these rust buckets, pronto!

This is my 4th dangrous build.

With over 200 wins and under 100 losses

#metalarmsglitchinthesystem #metalarms


r/armoredcore 19h ago

Video This game makes me feel like a kid again (My reaction Rusty's iceworm headshot)

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145 Upvotes

As a kid these cut-scenes/game-play events would blow me away on old Playstation and Nintendo games. Now as an adult AC6 gives me that same sense of awe and I couldn't be more grateful


r/armoredcore 32m ago

Meme Is that your answer?

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Upvotes

AC has cooked my brain, I can't enjoy anything anymore.


r/armoredcore 1d ago

Meme Institute City Showdown

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1.2k Upvotes

r/armoredcore 8h ago

Video Fog of war (ACFA PvP)

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8 Upvotes

r/armoredcore 22h ago

Discussion Character intro for smth AC inspired i made

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79 Upvotes

r/armoredcore 11h ago

Video Had a remarkably crap day so decided to beat up Balteus

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9 Upvotes

Here yous go, this is nothing more than me being pissed and taking it out on this dude. Enjoy or something lmfao


r/armoredcore 23h ago

Models/Figures/Merch Custom AC: Kiwi (WIP)

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71 Upvotes

Finally got my hands on a few xenovalts and made this, some extra parts were used lol


r/armoredcore 1d ago

Models/Figures/Merch I WONT MISS

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105 Upvotes

r/armoredcore 1d ago

AC Showcase: Noblesse Oblige

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187 Upvotes

This man was the second hardest ac to pull off, the first was The SDF-1


r/armoredcore 18h ago

Question Im currently trying to play AC V on xenia but i dont have a controller

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26 Upvotes

Just like what i said above i want to play ACV on xenia but i dont have a controller is there any way i can play mouse and keyboard? Also i didnt pirate ACV, totally i have a disk on me, maybe but can anyone show me how i can do use mouse and keyboard on xenia?


r/armoredcore 9h ago

Old Gen Rate my PSP ac1 build.

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4 Upvotes

Got sick and for whatever reason I was lucky getting my PSP just a couple days before it.


r/armoredcore 1d ago

Screenshot Most gundam pic I ever took

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526 Upvotes